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engines/titanic/star_control/star_markers.cpp
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93
engines/titanic/star_control/star_markers.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/star_control/star_markers.h"
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#include "titanic/star_control/camera.h"
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#include "titanic/star_control/surface_area.h"
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namespace Titanic {
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void CStarMarkers::draw(CSurfaceArea *surfaceArea, CCamera *camera, CStarCloseup *closeup) {
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if (_data.empty())
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return;
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FPose pose = camera->getPose();
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double threshold = camera->getFrontClip();
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FPoint center((double)surfaceArea->_width * 0.5,
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surfaceArea->_height * 0.5);
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FVector newV;
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double xl, xc, xr, yt, yc, yb;
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uint savedPixel = surfaceArea->_pixel;
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surfaceArea->_pixel = 0xffff;
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surfaceArea->setColorFromPixel();
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for (uint idx = 0; idx < _data.size(); ++idx) {
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const CBaseStarEntry &star = _data[idx];
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newV._x = pose._row1._x * star._position._x + pose._row3._x * star._position._z
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+ pose._row2._x * star._position._y + pose._vector._x;
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newV._y = pose._row1._y * star._position._x + pose._row3._y * star._position._z
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+ pose._row2._y * star._position._y + pose._vector._y;
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newV._z = pose._row1._z * star._position._x + pose._row3._z * star._position._z
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+ pose._row2._z * star._position._y + pose._vector._z;
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if (newV._z > threshold) {
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FVector vTemp = camera->getRelativePos(2, newV);
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xc = center._x + vTemp._x;
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yc = center._y + vTemp._y;
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xl = xc - 4.0;
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yt = yc - 4.0;
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xr = xc + 4.0;
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yb = yc + 4.0;
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surfaceArea->drawLine(FPoint(xl, yc), FPoint(xc, yb)); // bottom-left
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surfaceArea->drawLine(FPoint(xc, yb), FPoint(xr, yc)); // bottom-right
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surfaceArea->drawLine(FPoint(xr, yc), FPoint(xc, yt)); // top-right
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surfaceArea->drawLine(FPoint(xc, yt), FPoint(xl, yc)); // top-left
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}
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}
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surfaceArea->_pixel = savedPixel;
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surfaceArea->setColorFromPixel();
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}
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bool CStarMarkers::addStar(const CBaseStarEntry *entry) {
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// iterate through the existing stars
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for (uint idx = 0; idx < _data.size(); ++idx) {
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CBaseStarEntry &star = _data[idx];
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if (star == *entry) {
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// Found a matching star at the exact same position, so remove it instead
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_data.remove_at(idx);
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return true;
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}
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}
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// No existing match
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if (_data.size() == 32)
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// Out of space, so delete oldest star
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_data.remove_at(0);
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// Add new star
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_data.push_back(*entry);
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return true;
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}
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} // End of namespace Titanic
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