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136
engines/titanic/star_control/star_crosshairs.h
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136
engines/titanic/star_control/star_crosshairs.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_STAR_CROSSHAIRS_H
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#define TITANIC_STAR_CROSSHAIRS_H
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#include "titanic/star_control/base_stars.h"
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#include "titanic/star_control/fpoint.h"
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#include "titanic/star_control/surface_area.h"
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#include "titanic/support/video_surface.h"
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#include "common/array.h"
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#include "common/rect.h"
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namespace Titanic {
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class CStarField;
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class CStarMarkers;
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class CCamera;
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class SimpleFile;
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class CStarCrosshairs {
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private:
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Common::Array<CStarPosition> _positions;
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CStarPosition _entries[3];
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private:
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/**
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* Allocates space in the _rects array
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*/
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void allocate(int count);
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/**
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* Clears any current data
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*/
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void clear();
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public:
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int _matchIndex;
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int _entryIndex;
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public:
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CStarCrosshairs();
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~CStarCrosshairs() { clear(); }
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file) {}
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) {}
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/**
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* Returns true if there are no crosshairs present
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*/
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bool isEmpty() const { return _entryIndex == -1; }
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void selectStar(int starNum, CVideoSurface *surface, CStarField *starField,
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CStarMarkers *markers);
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void draw(CSurfaceArea *surfaceArea);
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bool fn1(CStarField *starField, CSurfaceArea *surfaceArea, CCamera *camera);
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/**
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* Increments the number of matches
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*/
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void incMatches();
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/**
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* Decrements the number of matches
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*/
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void decMatches(CVideoSurface *surface, CStarField *starField, CStarMarkers *markers);
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/**
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* Draw the crosshairs for a given star
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*/
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void drawStar(int index, CSurfaceArea *surfaceArea);
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/**
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* Draws the crosshairs for a specified entry, and adds the star
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* to the starfield markers
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*/
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void drawEntry(int index, CVideoSurface *surface, CStarField *starField, CStarMarkers *markers);
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/**
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* Erase crosshairs for the most recently selected star
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*/
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void eraseCurrent(CSurfaceArea *surfaceArea);
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/**
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* Draw crosshairs at the given position
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*/
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void drawAt(const FPoint &pt, CSurfaceArea *surfaceArea);
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/**
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* Returns the position of the most recently selected star
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*/
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FPoint getPosition() const;
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/**
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* Returns the index of an entry in the rects list a given point falls within
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*/
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int indexOf(const Common::Point &pt) const;
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/**
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* Returns true if the starfield is solved
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*/
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bool isSolved() const { return _matchIndex >= 2; }
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/**
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* Return true if the starfield puzzle was skipped
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*/
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bool isSkipped() const { return _matchIndex == 3; }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_STAR_CROSSHAIRS_H */
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