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engines/titanic/star_control/star_crosshairs.cpp
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266
engines/titanic/star_control/star_crosshairs.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/star_control/star_crosshairs.h"
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#include "titanic/star_control/star_markers.h"
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#include "titanic/star_control/camera.h"
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#include "titanic/star_control/star_field.h"
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#include "titanic/star_control/star_ref.h"
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#include "titanic/support/simple_file.h"
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namespace Titanic {
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CStarCrosshairs::CStarCrosshairs() : _matchIndex(-1), _entryIndex(-1) {
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}
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void CStarCrosshairs::selectStar(int index, CVideoSurface *surface,
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CStarField *starField, CStarMarkers *markers) {
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if (_entryIndex >= 0) {
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// There are existing selected stars already
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if (_entryIndex == _matchIndex) {
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// All the stars selected so far have been matched. Only allow
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// a selection addition if not all three stars have been found
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if (!isSolved()) {
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// Don't allow the most recent match or the one before
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// it to be re-selected (while they are locked/matched)
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if (_positions[index] != _entries[_entryIndex]) {
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if (_entryIndex == 1) {
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// 2 stars are matched
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if (_positions[index] == _entries[_entryIndex - 1])
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return;
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}
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surface->lock();
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// Draw crosshairs around the selected star
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CSurfaceArea surfaceArea(surface);
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drawStar(index, &surfaceArea);
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surface->unlock();
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// Copy the star into the list of selected ones
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++_entryIndex;
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CStarPosition &newP = _entries[_entryIndex];
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newP = _positions[index];
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// Set up a marker in the main starfield for that same star
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const CBaseStarEntry *starP = starField->getDataPtr(newP._index1);
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markers->addStar(starP);
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}
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}
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} else if (_entryIndex == _matchIndex + 1) {
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// There is a most recently selected star that has not yet been matched.
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// So we allow the user to reselect it to remove the selection, or shift
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// the selection to some other star
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if (_positions[index] == _entries[_entryIndex]) {
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// Player has selected the most recent star
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// Remove the crosshairs for the previously selected star
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surface->lock();
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CSurfaceArea surfaceArea(surface);
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eraseCurrent(&surfaceArea);
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surface->unlock();
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// Decrement number of selections
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--_entryIndex;
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// Call the markers addStar method, which will remove the existing marker
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const CBaseStarEntry *starP = starField->getDataPtr(_positions[index]._index1);
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markers->addStar(starP);
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} else {
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// Player has selected some other star other than the most recent
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// Remove/Add it if it is not one of the other star(s) already matched
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// Check that it is not a previously star and don't remove it if it is
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for (int i = 0; i < _entryIndex; ++i) {
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if (_positions[index] == _entries[i])
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return;
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}
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// Erase the prior selection and draw the new one
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surface->lock();
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CSurfaceArea surfaceArea(surface);
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eraseCurrent(&surfaceArea);
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drawStar(index, &surfaceArea);
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surface->unlock();
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// Remove the old selection from the starfield markers
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const CBaseStarEntry *starP;
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starP = starField->getDataPtr(_entries[_entryIndex]._index1);
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markers->addStar(starP);
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// Add the new selection to the markers list
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starP = starField->getDataPtr(_positions[index]._index1);
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markers->addStar(starP);
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// Copy the newly selected star's details into our selections list
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CStarPosition &newP = _entries[_entryIndex];
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newP = _positions[index];
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}
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}
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} else {
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// Very first star being selected
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// Draw crosshairs around the selected star
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surface->lock();
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CSurfaceArea surfaceArea(surface);
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drawStar(index, &surfaceArea);
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surface->unlock();
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// Copy the star into the list of selected ones
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++_entryIndex;
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const CStarPosition &srcPos = _positions[index];
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CStarPosition &destPos = _entries[_entryIndex];
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destPos = srcPos;
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// Set up a marker in the main starfield for that same star
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const CBaseStarEntry *starP = starField->getDataPtr(destPos._index1);
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markers->addStar(starP);
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}
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}
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bool CStarCrosshairs::fn1(CStarField *starField, CSurfaceArea *surfaceArea, CCamera *camera) {
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int count = starField->baseFn2(surfaceArea, camera);
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if (count > 0) {
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allocate(count);
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CStarRefArray starRef(starField, &_positions);
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starRef.process(surfaceArea, camera);
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return true;
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} else {
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clear();
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return false;
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}
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}
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void CStarCrosshairs::decMatches(CVideoSurface *surface, CStarField *starField, CStarMarkers *markers) {
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if (_matchIndex <= -1) {
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if (_entryIndex > -1) {
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drawEntry(_entryIndex, surface, starField, markers);
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--_entryIndex;
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}
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} else {
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--_matchIndex;
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if (_entryIndex - _matchIndex > 1) {
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drawEntry(_entryIndex, surface, starField, markers);
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--_entryIndex;
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}
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}
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}
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void CStarCrosshairs::incMatches() {
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if (_matchIndex < 3)
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++_matchIndex;
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}
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FPoint CStarCrosshairs::getPosition() const {
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return (_entryIndex >= 0 && _entryIndex <= 2) ?
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FPoint(_entries[_entryIndex]) : FPoint();
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}
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void CStarCrosshairs::draw(CSurfaceArea *surfaceArea) {
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if (!_positions.empty()) {
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uint savedPixel = surfaceArea->_pixel;
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surfaceArea->_pixel = 0xff;
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surfaceArea->setColorFromPixel();
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SurfaceAreaMode savedMode = surfaceArea->setMode(SA_SOLID);
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for (int idx = 0; idx <= _entryIndex; ++idx) {
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const CStarPosition &src = _entries[idx];
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double xp = src.x, yp = src.y;
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surfaceArea->drawLine(FRect(xp - 8.0, yp, xp - 4.0, yp));
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surfaceArea->drawLine(FRect(xp + 4.0, yp, xp + 8.0, yp));
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surfaceArea->drawLine(FRect(xp, yp - 8.0, xp, yp - 4.0));
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surfaceArea->drawLine(FRect(xp, yp + 4.0, xp, yp + 8.0));
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}
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surfaceArea->_pixel = savedPixel;
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surfaceArea->setColorFromPixel();
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surfaceArea->setMode(savedMode);
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}
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}
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void CStarCrosshairs::allocate(int count) {
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if (!_positions.empty()) {
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if ((int)_positions.size() == count)
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return;
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clear();
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}
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_positions.resize(count);
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}
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void CStarCrosshairs::clear() {
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_positions.clear();
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_matchIndex = _entryIndex = -1;
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}
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int CStarCrosshairs::indexOf(const Common::Point &pt) const {
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Common::Rect r(pt.x - 2, pt.y - 2, pt.x + 2, pt.y + 2);
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for (int idx = 0; idx < (int)_positions.size(); ++idx) {
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if (r.contains(_positions[idx]))
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return idx;
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}
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return -1;
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}
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void CStarCrosshairs::drawStar(int index, CSurfaceArea *surfaceArea) {
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if (index >= 0 && index < (int)_positions.size()) {
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const CStarPosition &pt = _positions[index];
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drawAt(pt, surfaceArea);
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}
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}
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void CStarCrosshairs::drawEntry(int index, CVideoSurface *surface, CStarField *starField, CStarMarkers *markers) {
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surface->lock();
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CSurfaceArea surfaceArea(surface);
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drawAt(_entries[index], &surfaceArea);
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surface->unlock();
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const CBaseStarEntry *starP = starField->getDataPtr(_entries[index]._index1);
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markers->addStar(starP);
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}
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void CStarCrosshairs::eraseCurrent(CSurfaceArea *surfaceArea) {
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assert(_entryIndex >= 0);
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const CStarPosition &pt = _entries[_entryIndex];
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drawAt(pt, surfaceArea);
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}
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void CStarCrosshairs::drawAt(const FPoint &pt, CSurfaceArea *surfaceArea) {
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uint savedPixel = surfaceArea->_pixel;
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surfaceArea->_pixel = 255;
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surfaceArea->setColorFromPixel();
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SurfaceAreaMode savedMode = surfaceArea->setMode(SA_XOR);
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surfaceArea->drawLine(FRect(pt._x - 8.0, pt._y, pt._x - 4.0, pt._y));
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surfaceArea->drawLine(FRect(pt._x + 4.0, pt._y, pt._x + 8.0, pt._y));
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surfaceArea->drawLine(FRect(pt._x, pt._y - 8.0, pt._x, pt._y - 4.0));
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surfaceArea->drawLine(FRect(pt._x, pt._y + 4.0, pt._x, pt._y + 8.0));
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surfaceArea->_pixel = savedPixel;
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surfaceArea->setColorFromPixel();
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surfaceArea->setMode(savedMode);
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}
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} // End of namespace Titanic
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