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engines/titanic/star_control/matrix_transform.h
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58
engines/titanic/star_control/matrix_transform.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_MATRIX_TRANSFORM_H
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#define TITANIC_MATRIX_TRANSFORM_H
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#include "titanic/star_control/fvector.h"
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namespace Titanic {
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class FMatrix;
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class CMatrixTransform {
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private:
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double fn2(const CMatrixTransform &src);
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CMatrixTransform resize(double factor) const;
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public:
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double _field0;
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FVector _vector;
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public:
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CMatrixTransform() : _field0(1.0) {}
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/**
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* Sets the field values
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*/
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void setup(double val1, double x, double y, double z);
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/**
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* Copies from another instance
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*/
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void copyFrom(const CMatrixTransform &src);
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double fn1() const;
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void fn4(const FMatrix &m);
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CMatrixTransform fn5(double percent, const CMatrixTransform &src);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_MATRIX_TRANSFORM_H */
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