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engines/titanic/star_control/frange.cpp
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44
engines/titanic/star_control/frange.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/star_control/frange.h"
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#include "common/algorithm.h"
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namespace Titanic {
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FRange::FRange() {
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}
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void FRange::reset() {
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_min._x = _min._y = _min._z = 9.9999994e27F;
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_max._x = _max._y = _max._z = -9.9999994e27F;
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}
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void FRange::expand(const FVector &v) {
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_min._x = MIN(_min._x, v._x);
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_min._y = MIN(_min._y, v._y);
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_min._z = MIN(_min._z, v._z);
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_max._x = MAX(_max._x, v._x);
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_max._y = MAX(_max._y, v._y);
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_max._z = MAX(_max._z, v._z);
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}
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} // End of namespace Titanic
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