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engines/titanic/star_control/fpose.h
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engines/titanic/star_control/fpose.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_FPOSE_H
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#define TITANIC_FPOSE_H
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#include "titanic/star_control/fmatrix.h"
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namespace Titanic {
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class CMatrixTransform;
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/*
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* This class combines a position and orientation in 3D space
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*/
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class FPose : public FMatrix {
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public:
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FVector _vector;
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public:
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FPose();
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FPose(Axis axis, float amount);
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FPose(int mode, const FVector &src);
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/**
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* This fpose is the fpose product of s1 (on the left) and s2 (on the right)
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*/
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FPose(const FPose &s1, const FPose &s2);
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/**
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* Sets an identity matrix
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*/
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void identity();
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/**
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* Sets a rotation matrix for the given axis for the given amount
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*/
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void setRotationMatrix(Axis axis, float val);
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/**
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* Rotate this FPose about the Y axis
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*/
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void rotVectAxisY(double angleDeg);
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/**
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* Copy from the specified source pose
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*/
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void copyFrom(const FPose &src);
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/**
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* Copy from the specified source matrix
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*/
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void copyFrom(const FMatrix &src);
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/**
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* Change this Daffine to have its first three columns be some mapping from src matrix
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* and the 4rth column to be (three) zeros. The mapping is not as simple as replacing
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* matching row/colmn indices
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*/
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void loadTransform(const CMatrixTransform &src);
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/**
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* The inverse of rotation and the position vector
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*/
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FPose inverseTransform() const;
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/**
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* Multiplication between this FPose (4x3) and a FMatrix (3x3)
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* This is done by making the matrix be a FPose with a last row
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* of zeros
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*/
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FPose compose(const FMatrix &m);
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/**
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* Multiplication between this FPose (4x3) and another FPose
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* This FPose is on the left and m is on the right.
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* The last row of m is added to the output component wise
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*/
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FPose compose2(const FPose &m);
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};
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/**
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* Puts the fpose product between a and m in C, C = am
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* Caller must preallocate output matrix
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* Similar to matProd
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*/
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void fposeProd(const FPose &a, const FPose &m, FPose &C);
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} // End of namespace Titanic
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#endif /* TITANIC_FPOSE_H */
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