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engines/titanic/star_control/fpoint.h
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64
engines/titanic/star_control/fpoint.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_FPOINT_H
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#define TITANIC_FPOINT_H
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#include "common/rect.h"
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namespace Titanic {
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/**
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* Floating point Point class
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*/
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class FPoint {
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public:
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float _x, _y;
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public:
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FPoint() : _x(0), _y(0) {}
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FPoint(float x, float y) : _x(x), _y(y) {}
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FPoint(const Common::Point &pt) : _x(pt.x), _y(pt.y) {}
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bool operator==(const FPoint &p) const { return _x == p._x && _y == p._y; }
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bool operator!=(const FPoint &p) const { return _x != p._x || _y != p._y; }
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FPoint operator+(const FPoint &delta) const { return FPoint(_x + delta._x, _y + delta._y); }
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FPoint operator-(const FPoint &delta) const { return FPoint(_x - delta._x, _y - delta._y); }
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void operator+=(const FPoint &delta) {
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_x += delta._x;
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_y += delta._y;
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}
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void operator-=(const FPoint &delta) {
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_x -= delta._x;
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_y -= delta._y;
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}
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/**
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* Normalises the X and Y coordinates as fractions relative to the
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* value of the hypotenuse formed by a triangle from the origin (0,0)
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*/
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float normalize();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_FPOINT_H */
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