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engines/titanic/star_control/base_stars.h
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164
engines/titanic/star_control/base_stars.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_BASE_STARS_H
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#define TITANIC_BASE_STARS_H
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#include "titanic/star_control/frange.h"
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#include "common/array.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Titanic {
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enum StarMode { MODE_STARFIELD = 0, MODE_PHOTO = 1 };
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class CCamera;
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class CStarCloseup;
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class CString;
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class CSurfaceArea;
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class SimpleFile;
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struct CBaseStarEntry {
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byte _red;
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byte _green;
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byte _blue;
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byte _thickness;
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double _value;
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FVector _position;
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uint _data[5];
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CBaseStarEntry();
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/**
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* Loads the data for a star
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*/
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void load(Common::SeekableReadStream &s);
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bool operator==(const CBaseStarEntry &s) const;
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};
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struct CStarPosition : public Common::Point {
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int _index1;
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int _index2;
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CStarPosition() : _index1(0), _index2(0) {}
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bool operator==(const CStarPosition &sp) const {
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return x == sp.x && y == sp.y && _index1 == sp._index1 && _index2 == sp._index2;
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}
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};
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/**
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* Base class for views that draw a set of stars in simulated 3D space
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*/
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class CBaseStars {
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private:
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void draw1(CSurfaceArea *surfaceArea, CCamera *camera, CStarCloseup *closeup);
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void draw2(CSurfaceArea *surfaceArea, CCamera *camera, CStarCloseup *closeup);
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void draw3(CSurfaceArea *surfaceArea, CCamera *camera, CStarCloseup *closeup);
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void draw4(CSurfaceArea *surfaceArea, CCamera *camera, CStarCloseup *closeup);
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protected:
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FRange _minMax;
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double _minVal;
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double _maxVal;
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double _range;
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double _value1, _value2;
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double _value3, _value4;
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protected:
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/**
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* Load entry data from a passed stream
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*/
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void loadData(Common::SeekableReadStream &s);
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/**
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* Load entry data from a specified resource
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*/
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void loadData(const CString &resName);
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/**
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* Reset the data for an entry
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*/
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void resetEntry(CBaseStarEntry &entry);
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public:
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Common::Array<CBaseStarEntry> _data;
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public:
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CBaseStars();
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virtual ~CBaseStars() {}
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/**
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* Draw the item
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*/
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virtual void draw(CSurfaceArea *surfaceArea, CCamera *camera, CStarCloseup *closeup);
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virtual bool loadYale(int v1) { return true; }
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/**
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* Selects a star
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*/
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virtual bool selectStar(CSurfaceArea *surfaceArea, CCamera *camera,
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const Common::Point &pt, void *handler = nullptr) { return false; }
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/**
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* Adds a new star, or removes one if already present at the given co-ordinates
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*/
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virtual bool addStar(const CBaseStarEntry *entry) { return false; }
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virtual bool loadStar() { return false; }
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/**
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* Load the item's data
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*/
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virtual void load(SimpleFile *file) {}
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/**
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* Save the item's data
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*/
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virtual void save(SimpleFile *file, int indent) {}
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/**
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* Clear allocated data
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*/
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void clear();
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void initialize();
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int size() const { return _data.size(); }
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/**
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* Get a pointer to a data entry
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*/
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const CBaseStarEntry *getDataPtr(int index) const;
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/**
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* Checks for the presence of a star at a given position on the
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* screen given the specified camera view, and returns it's index
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*/
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int findStar(CSurfaceArea *surfaceArea, CCamera *camera,
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const Common::Point &pt);
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int baseFn2(CSurfaceArea *surfaceArea, CCamera *camera);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_BASE_STARS_H */
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