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engines/titanic/sound/proximity.h
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68
engines/titanic/sound/proximity.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_PROXIMITY_H
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#define TITANIC_PROXIMITY_H
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#include "audio/mixer.h"
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#include "common/scummsys.h"
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namespace Titanic {
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enum PositioningMode { POSMODE_NONE = 0, POSMODE_POLAR = 1, POSMODE_VECTOR = 2 };
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class TTtalker;
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typedef void (*CEndTalkerFn)(TTtalker *talker);
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class CProximity {
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public:
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int _channelVolume;
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int _balance;
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int _priorSoundHandle;
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double _frequencyMultiplier;
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double _frequencyAdjust;
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bool _repeated;
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int _channelMode;
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PositioningMode _positioningMode;
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double _azimuth;
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double _range;
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double _elevation;
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double _posX;
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double _posY;
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double _posZ;
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bool _hasVelocity;
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double _velocityX;
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double _velocityY;
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double _velocityZ;
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DisposeAfterUse::Flag _disposeAfterUse;
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CEndTalkerFn _endTalkerFn;
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TTtalker *_talker;
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uint _soundDuration;
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Audio::Mixer::SoundType _soundType;
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public:
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CProximity();
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CProximity(Audio::Mixer::SoundType soundType, int volume = 100);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PROXIMITY_H */
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