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engines/titanic/sound/music_room.cpp
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97
engines/titanic/sound/music_room.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/textconsole.h"
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#include "titanic/sound/music_room.h"
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#include "titanic/sound/sound.h"
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#include "titanic/game_manager.h"
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namespace Titanic {
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CMusicRoomHandler *CMusicRoom::_musicHandler;
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CMusicRoom::CMusicRoom(CGameManager *gameManager) :
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_gameManager(gameManager) {
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_sound = &_gameManager->_sound;
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}
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CMusicRoom::~CMusicRoom() {
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destroyMusicHandler();
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}
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CMusicRoomHandler *CMusicRoom::createMusicHandler() {
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if (_musicHandler)
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destroyMusicHandler();
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_musicHandler = new CMusicRoomHandler(_gameManager->_project, &_sound->_soundManager);
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return _musicHandler;
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}
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void CMusicRoom::destroyMusicHandler() {
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delete _musicHandler;
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_musicHandler = nullptr;
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}
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void CMusicRoom::setupMusic(int volume) {
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if (_musicHandler) {
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// Set up the control values that form the correct settings
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_musicHandler->setSpeedControl2(BELLS, 0);
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_musicHandler->setSpeedControl2(SNAKE, 1);
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_musicHandler->setSpeedControl2(PIANO, -1);
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_musicHandler->setSpeedControl2(BASS, -2);
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_musicHandler->setPitchControl2(BELLS, 1);
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_musicHandler->setPitchControl2(SNAKE, 2);
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_musicHandler->setPitchControl2(PIANO, 0);
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_musicHandler->setPitchControl2(BASS, 1);
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_musicHandler->setInversionControl2(BELLS, true);
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_musicHandler->setInversionControl2(SNAKE, false);
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_musicHandler->setInversionControl2(PIANO, true);
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_musicHandler->setInversionControl2(BASS, false);
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_musicHandler->setDirectionControl2(BELLS, false);
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_musicHandler->setDirectionControl2(SNAKE, false);
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_musicHandler->setDirectionControl2(PIANO, true);
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_musicHandler->setDirectionControl2(BASS, true);
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// Set up the current control values
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for (MusicInstrument idx = BELLS; idx <= BASS;
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idx = (MusicInstrument)((int)idx + 1)) {
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MusicRoomInstrument &instr = _instruments[idx];
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_musicHandler->setSpeedControl(idx, instr._speedControl);
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_musicHandler->setPitchControl(idx, instr._pitchControl);
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_musicHandler->setDirectionControl(idx, instr._directionControl);
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_musicHandler->setInversionControl(idx, instr._inversionControl);
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_musicHandler->setMuteControl(idx, instr._muteControl);
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}
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// Set up the music handler
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_musicHandler->setup(volume);
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}
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}
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void CMusicRoom::stopMusic() {
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if (_musicHandler)
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_musicHandler->stop();
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}
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} // End of namespace Titanic
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