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engines/titanic/sound/gondolier_song.cpp
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93
engines/titanic/sound/gondolier_song.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/sound/gondolier_song.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CGondolierSong, CRoomAutoSoundPlayer)
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ON_MESSAGE(TurnOn)
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ON_MESSAGE(SignalObject)
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ON_MESSAGE(SetVolumeMsg)
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ON_MESSAGE(StatusChangeMsg)
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END_MESSAGE_MAP()
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void CGondolierSong::save(SimpleFile *file, int indent) {
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file->writeNumberLine(_enabled, indent);
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file->writeNumberLine(_value, indent);
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CRoomAutoSoundPlayer::save(file, indent);
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}
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void CGondolierSong::load(SimpleFile *file) {
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_enabled = file->readNumber();
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_value = file->readNumber();
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CRoomAutoSoundPlayer::load(file);
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}
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bool CGondolierSong::TurnOn(CTurnOn *msg) {
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if (_enabled) {
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if (_soundHandle != -1) {
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int volume = _value * _volume / 100;
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if (_startSeconds == -1) {
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_soundHandle = playSound(_filename, volume, _balance, _repeated);
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} else {
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_soundHandle = playSound(_filename, 0, _balance, _repeated);
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setSoundVolume(_soundHandle, _volume, _startSeconds);
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}
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_active = true;
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}
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}
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return true;
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}
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bool CGondolierSong::SignalObject(CSignalObject *msg) {
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_enabled = false;
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CAutoSoundPlayer::SignalObject(msg);
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return true;
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}
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bool CGondolierSong::SetVolumeMsg(CSetVolumeMsg *msg) {
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if (_enabled) {
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_volume = msg->_volume;
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if (_soundHandle != -1 && isSoundActive(_soundHandle)) {
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int newVolume = _value * _volume / 100;
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setSoundVolume(_soundHandle, newVolume, msg->_secondsTransition);
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}
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}
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return true;
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}
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bool CGondolierSong::StatusChangeMsg(CStatusChangeMsg *msg) {
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if (_enabled) {
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_value = CLIP(msg->_newStatus, 0, 100);
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CSetVolumeMsg volumeMsg(_volume, _stopSeconds);
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volumeMsg.execute(this);
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}
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return true;
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}
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} // End of namespace Titanic
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