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engines/titanic/pet_control/pet_starfield.h
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129
engines/titanic/pet_control/pet_starfield.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_PET_STARFIELD_H
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#define TITANIC_PET_STARFIELD_H
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#include "titanic/pet_control/pet_section.h"
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#include "titanic/gfx/text_control.h"
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#include "titanic/pet_control/pet_gfx_element.h"
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namespace Titanic {
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enum MarkerState { MS_BLANK = 0, MS_FLICKERING = 1, MS_HIGHLIGHTED = 2};
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class CPetStarfield : public CPetSection {
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private:
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CPetGfxElement _imgStarfield;
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CPetGfxElement _imgPhoto;
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CPetGfxElement _imgStarCtrl;
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CPetGfxElement _btnSetDest;
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MarkerState _markerStates[3];
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CPetGfxElement _leds[6];
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Rect _rect1;
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int _flickerCtr;
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CTextControl _text;
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bool _photoOn;
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bool _hasReference;
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private:
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/**
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* Setup the control
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*/
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bool setupControl(CPetControl *petControl);
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/**
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* Draw a button
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*/
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void drawButton(MarkerState state, int index, CScreenManager *screenManager);
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/**
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* Handles clicking on any of the three locked star LED markers
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*/
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bool markersMouseDown(CMouseButtonDownMsg *msg);
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/**
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* Handles clicking on a specific locked star LED marker
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*/
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bool markerMouseDown(int index, CMouseButtonDownMsg *msg, const Rect &rect);
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public:
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CPetStarfield();
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/**
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* Sets up the section
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*/
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bool setup(CPetControl *petControl) override;
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/**
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* Reset the section
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*/
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bool reset() override;
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/**
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* Draw the section
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*/
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void draw(CScreenManager *screenManager) override;
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/**
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* Following are handlers for the various messages that the PET can
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* pass onto the currently active section/area
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*/
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bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) override;
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bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) override;
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/**
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* Returns true if the object is in a valid state
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*/
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bool isValid(CPetControl *petControl) override;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file, int param) override;
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/**
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* Called after a game has been loaded
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*/
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void postLoad() override;
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) override;
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/**
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* Sets the display for the marker buttons
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*/
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void setButtons(int matchIndex, bool isMarkerClose);
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/**
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* Sets whether the player has the galactic reference material
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*/
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void setHasReference(bool hasRef) { _hasReference = hasRef; }
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/**
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* Make the PET as dirty, requiring a redraw
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*/
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void makePetDirty();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PET_STARFIELD_H */
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