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engines/titanic/pet_control/pet_save.cpp
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engines/titanic/pet_control/pet_save.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/pet_control/pet_save.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/core/project_item.h"
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namespace Titanic {
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bool CPetSave::reset() {
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CPetLoadSave::reset();
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CPetControl *pet = getPetControl();
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if (pet) {
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setName("PetSave", pet);
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_btnLoadSave.reset("PetSaveOut", pet, MODE_UNSELECTED);
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_btnLoadSave.reset("PetSaveIn", pet, MODE_SELECTED);
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}
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return true;
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}
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bool CPetSave::MouseButtonUpMsg(const Point &pt) {
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if (_btnLoadSave.MouseButtonUpMsg(pt)) {
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execute();
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resetSlots();
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return true;
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} else {
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return false;
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}
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}
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bool CPetSave::KeyCharMsg(int key) {
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if (_savegameSlotNum != -1)
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_slotNames[_savegameSlotNum].handleKey(key);
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return true;
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}
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bool CPetSave::ActionMsg(CActionMsg *msg) {
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if (CPetLoadSave::ActionMsg(msg))
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return true;
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return false;
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}
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void CPetSave::highlightCurrent(const Point &pt) {
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resetSlots();
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highlightSave(_savegameSlotNum);
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}
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void CPetSave::getTooltip(CTextControl *text) {
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text->setText(SAVE_THE_GAME);
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}
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void CPetSave::highlightSave(int index) {
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if (index >= 0)
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_slotNames[index].showCursor(-2);
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}
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void CPetSave::unhighlightSave(int index) {
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if (index >= 0)
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_slotNames[index].hideCursor();
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}
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void CPetSave::execute() {
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CPetControl *pet = getPetControl();
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if (_savegameSlotNum >= 0) {
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int slotNumber = _savegameSlotNum;
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highlightSlot(-1);
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CProjectItem *project = pet ? pet->getRoot() : nullptr;
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if (project) {
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project->saveGame(slotNumber, _slotNames[slotNumber].getText());
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pet->displayMessage(BLANK);
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}
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} else if (pet) {
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pet->displayMessage(SELECT_GAME_TO_SAVE);
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}
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}
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} // End of namespace Titanic
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