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engines/titanic/pet_control/pet_remote.h
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159
engines/titanic/pet_control/pet_remote.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_PET_REMOTE_H
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#define TITANIC_PET_REMOTE_H
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#include "common/array.h"
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#include "titanic/pet_control/pet_section.h"
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#include "titanic/pet_control/pet_glyphs.h"
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#include "titanic/pet_control/pet_remote_glyphs.h"
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#include "titanic/gfx/text_control.h"
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namespace Titanic {
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class CPetRemote : public CPetSection {
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private:
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CPetRemoteGlyphs _items;
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CPetGfxElement _onOff;
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CPetGfxElement _up;
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CPetGfxElement _down;
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CPetGfxElement _left;
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CPetGfxElement _right;
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CPetGfxElement _top;
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CPetGfxElement _bottom;
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CPetGfxElement _action;
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CPetGfxElement _send;
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CPetGfxElement _receive;
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CPetGfxElement _call;
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CTextControl _text;
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private:
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/**
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* Setup the control
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*/
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bool setupControl(CPetControl *petControl);
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/**
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* Get the current room
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*/
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CRoomItem *getRoom() const;
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/**
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* Return a highlight index
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*/
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int getHighlightIndex(RemoteGlyph val);
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/**
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* Return the index of a room name in the master room names list
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*/
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int roomIndexOf(const CString &name);
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/**
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* Return a list of remote action glyph indexes for a given room
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*/
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bool getRemoteData(int roomIndex, Common::Array<uint> &indexes);
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/**
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* Clear the list of rooms glyphs
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*/
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void clearGlyphs() { _items.clear(); }
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/**
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* Load the room glyphs
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*/
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bool loadGlyphs(const Common::Array<uint> &indexes);
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/**
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* Load a single room glyph
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*/
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bool loadGlyph(int glyphIndex);
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public:
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CPetRemote();
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/**
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* Sets up the section
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*/
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bool setup(CPetControl *petControl) override;
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/**
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* Reset the section
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*/
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bool reset() override;
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/**
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* Draw the section
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*/
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void draw(CScreenManager *screenManager) override;
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/**
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* Following are handlers for the various messages that the PET can
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* pass onto the currently active section/area
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*/
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bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) override;
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bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) override;
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bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) override;
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bool ActionMsg(CActionMsg *msg) override;
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bool MouseWheelMsg(CMouseWheelMsg *msg) override;
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/**
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* Returns true if the object is in a valid state
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*/
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bool isValid(CPetControl *petControl) override;
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/**
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* Called after a game has been loaded
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*/
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void postLoad() override;
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/**
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* Called when a section is switched to
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*/
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void enter(PetArea oldArea) override;
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/**
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* Called when a new room is entered
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*/
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void enterRoom(CRoomItem *room) override;
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/**
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* Get a reference to the tooltip text associated with the section
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*/
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CTextControl *getText() override;
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/**
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* Get an element from the section by a designated Id
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*/
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CPetGfxElement *getElement(uint id) override;
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/**
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* Highlights a glyph item in the section
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*/
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void highlight(int id) override;
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/**
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* Generates a PET message
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*/
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void generateMessage(RemoteMessage msgNum, const CString &name, int num);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PET_REMOTE_H */
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