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engines/titanic/pet_control/pet_load_save.cpp
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182
engines/titanic/pet_control/pet_load_save.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/pet_control/pet_load_save.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/core/project_item.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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int CPetLoadSave::_savegameSlotNum;
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bool CPetLoadSave::setup(CPetControl *petControl, CPetGlyphs *owner) {
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CPetGlyph::setup(petControl, owner);
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_savegameSlotNum = -1;
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for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
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Rect slotRect = getSlotBounds(idx);
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_slotNames[idx].setBounds(slotRect);
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_slotNames[idx].resize(3);
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_slotNames[idx].setMaxCharsPerLine(22);
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_slotNames[idx].setHasBorder(false);
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_slotNames[idx].setup();
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}
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Rect r1(0, 0, 68, 52);
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r1.moveTo(496, 388);
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_btnLoadSave.setBounds(r1);
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Rect r2(0, 0, 168, 78);
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r2.moveTo(309, 377);
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_gutter.setBounds(r2);
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return true;
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}
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bool CPetLoadSave::reset() {
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highlightChange();
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resetSlots();
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CPetControl *pet = getPetControl();
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if (pet) {
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_gutter.reset("PetSaveGutter", pet, MODE_UNSELECTED);
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}
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return true;
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}
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void CPetLoadSave::draw2(CScreenManager *screenManager) {
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_gutter.draw(screenManager);
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for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx)
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_slotNames[idx].draw(screenManager);
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_btnLoadSave.draw(screenManager);
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}
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bool CPetLoadSave::MouseButtonDownMsg(const Point &pt) {
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if (_btnLoadSave.MouseButtonDownMsg(pt))
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return true;
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checkSlotsHighlight(pt);
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return false;
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}
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bool CPetLoadSave::ActionMsg(CActionMsg *msg) {
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Common::CustomEventType action = msg->_action;
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switch (action) {
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case kActionDown:
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if (_savegameSlotNum != -1) {
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highlightSlot((_savegameSlotNum + 1) % 5);
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getPetControl()->makeDirty();
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}
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return true;
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case kActionUp:
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if (_savegameSlotNum != -1) {
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int slotNum = --_savegameSlotNum;
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highlightSlot((slotNum == -1) ? SAVEGAME_SLOTS_COUNT - 1 : slotNum);
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getPetControl()->makeDirty();
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}
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return true;
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case kActionSelect:
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execute();
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return true;
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default:
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return false;
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}
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}
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Rect CPetLoadSave::getSlotBounds(int index) {
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return Rect(323, 376 + index * 16, 473, 392 + index * 16);
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}
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void CPetLoadSave::resetSlots() {
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for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
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_slotNames[idx].setText(EMPTY);
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_slotInUse[idx] = false;
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// Try and open up the savegame for access
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(
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g_vm->getSaveStateName(idx));
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if (in) {
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// Read in the savegame header data
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CompressedFile file;
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file.open(in);
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TitanicSavegameHeader header;
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if (CProjectItem::readSavegameHeader(&file, header)) {
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_slotInUse[idx] = true;
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_slotNames[idx].setText(header._saveName);
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}
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file.close();
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}
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}
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highlightSlot(_savegameSlotNum);
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}
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void CPetLoadSave::highlightSlot(int index) {
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unhighlightSave(_savegameSlotNum);
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_savegameSlotNum = index;
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highlightChange();
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highlightSave(_savegameSlotNum);
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}
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void CPetLoadSave::highlightChange() {
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CPetSection *section = getPetSection();
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uint col = section ? section->getColor(3) : 0;
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for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx)
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_slotNames[idx].setLineColor(0, col);
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if (_savegameSlotNum != -1) {
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col = section ? section->getColor(4) : 0;
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_slotNames[_savegameSlotNum].setLineColor(0, col);
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}
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}
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bool CPetLoadSave::checkSlotsHighlight(const Point &pt) {
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for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
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if (isSlotHighlighted(idx, pt)) {
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highlightSlot(idx);
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return true;
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}
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}
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return false;
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}
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bool CPetLoadSave::isSlotHighlighted(int index, const Point &pt) {
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Rect r = getSlotBounds(index);
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if (r.contains(pt)) {
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highlightSlot(index);
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return true;
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} else {
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return false;
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}
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}
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} // End of namespace Titanic
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