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engines/titanic/pet_control/pet_load.cpp
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70
engines/titanic/pet_control/pet_load.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/pet_control/pet_load.h"
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#include "titanic/core/project_item.h"
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#include "titanic/game_manager.h"
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#include "titanic/main_game_window.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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bool CPetLoad::reset() {
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CPetLoadSave::reset();
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CPetControl *pet = getPetControl();
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if (pet) {
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setName("PetLoad", pet);
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_btnLoadSave.reset("PetLoadOut", pet, MODE_UNSELECTED);
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_btnLoadSave.reset("PetLoadIn", pet, MODE_SELECTED);
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}
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return true;
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}
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bool CPetLoad::MouseButtonUpMsg(const Point &pt) {
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if (_btnLoadSave.MouseButtonUpMsg(pt)) {
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execute();
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return true;
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} else {
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return false;
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}
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}
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void CPetLoad::getTooltip(CTextControl *text) {
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text->setText(LOAD_THE_GAME);
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}
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void CPetLoad::execute() {
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CPetControl *pet = getPetControl();
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if (_savegameSlotNum >= 0 && _slotInUse[_savegameSlotNum]) {
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CMainGameWindow *window = g_vm->_window;
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// WORKAROUND: Schedule the savegame to be loaded after frame rendering ends
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window->loadGame(_savegameSlotNum);
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} else if (pet) {
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pet->displayMessage(SELECT_GAME_TO_LOAD);
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}
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}
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} // End of namespace Titanic
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