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engines/titanic/pet_control/pet_gfx_element.h
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79
engines/titanic/pet_control/pet_gfx_element.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_PET_GFX_ELEMENT_H
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#define TITANIC_PET_GFX_ELEMENT_H
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#include "titanic/pet_control/pet_element.h"
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namespace Titanic {
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class CPetGfxElement: public CPetElement {
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public:
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CGameObject *_object0;
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CGameObject *_object1;
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CGameObject *_object2;
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public:
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CPetGfxElement() : CPetElement(), _object0(nullptr), _object1(nullptr),
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_object2(nullptr) {}
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/**
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* Setup the element
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*/
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void setup(PetElementMode mode, const CString &name,
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CPetControl *petControl) override;
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/**
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* Reset the element
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*/
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void reset(const CString &name, CPetControl *petControl,
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PetElementMode mode = MODE_UNSELECTED) override;
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/**
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* Draw the item
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*/
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void draw(CScreenManager *screenManager) override;
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/**
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* Draw the item
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*/
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void draw(CScreenManager *screenManager, const Common::Point &destPos) override;
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/**
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* Get the bounds for the element
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*/
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Rect getBounds() const override;
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/**
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* Get the game object associated with this item
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*/
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CGameObject *getObject() const override;
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/**
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* Gets the explicit bounds set for the graphic element,
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* ignoring any associated sub-object bounds
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*/
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const Rect &getRawBounds() const { return _bounds; }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PET_GFX_ELEMENT_H */
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