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engines/titanic/npcs/true_talk_npc.h
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engines/titanic/npcs/true_talk_npc.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_TRUE_TALK_NPC_H
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#define TITANIC_TRUE_TALK_NPC_H
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#include "titanic/npcs/character.h"
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#include "titanic/messages/messages.h"
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#include "titanic/true_talk/tt_talker.h"
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namespace Titanic {
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enum NpcFlag {
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NPCFLAG_SPEAKING = 1, NPCFLAG_IDLING = 2, NPCFLAG_START_IDLING = 4,
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NPCFLAG_DOORBOT_IN_HOME = 8, NPCFLAG_MOVING = 0x10000, NPCFLAG_MOVE_START = 0x20000,
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NPCFLAG_MOVE_LOOP = 0x40000, NPCFLAG_MOVE_FINISH = 0x80000,
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NPCFLAG_MOVE_LEFT = 0x100000, NPCFLAG_MOVE_RIGHT = 0x200000,
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NPCFLAG_MOVE_END = 0x400000, NPCFLAG_PECKING = 0x800000,
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NPCFLAG_CHICKEN_OUTSIDE_CAGE = 0x1000000, NPCFLAG_TAKE_OFF = 0x2000000,
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NPCFLAG_SUMMON_BELLBOT = 0x4000000, NPCFLAG_DOORBOT_INTRO = 0x8000000
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};
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class CViewItem;
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class CTrueTalkNPC : public CCharacter {
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DECLARE_MESSAGE_MAP;
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bool TextInputMsg(CTextInputMsg *msg);
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bool TrueTalkGetAssetDetailsMsg(CTrueTalkGetAssetDetailsMsg *msg);
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bool DismissBotMsg(CDismissBotMsg *msg);
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bool TrueTalkNotifySpeechStartedMsg(CTrueTalkNotifySpeechStartedMsg *msg);
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bool TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg);
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bool MovieEndMsg(CMovieEndMsg *msg);
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bool NPCQueueIdleAnimMsg(CNPCQueueIdleAnimMsg *msg);
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bool TimerMsg(CTimerMsg *msg);
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bool NPCPlayAnimationMsg(CNPCPlayAnimationMsg *msg);
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protected:
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int _assetNumber;
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CString _assetName;
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int _fieldE4;
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uint _npcFlags;
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uint _speechDuration;
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uint _startTicks;
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int _fieldF4;
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int _fieldF8;
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int _speechTimerId;
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int _field104;
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protected:
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void processInput(CTextInputMsg *msg, CViewItem *view);
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public:
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int _speechCounter;
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public:
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CLASSDEF;
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CTrueTalkNPC();
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) override;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file) override;
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/**
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* Set the view for the NPC
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*/
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void setView(CViewItem *view);
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/**
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* Start the talker in the given view
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*/
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void startTalker(CViewItem *view);
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/**
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* Perform an action
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*/
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void performAction(bool startTalking, CViewItem *view = nullptr);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_TRUE_TALK_NPC_H */
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