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engines/titanic/npcs/bellbot.cpp
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301
engines/titanic/npcs/bellbot.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/npcs/bellbot.h"
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#include "titanic/carry/carry.h"
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#include "titanic/core/room_item.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/game_manager.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CBellBot, CTrueTalkNPC)
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ON_MESSAGE(OnSummonBotMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(Use)
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ON_MESSAGE(DismissBotMsg)
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ON_MESSAGE(TrueTalkTriggerActionMsg)
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ON_MESSAGE(MovieFrameMsg)
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ON_MESSAGE(PutBotBackInHisBoxMsg)
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ON_MESSAGE(NPCPlayIdleAnimationMsg)
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ON_MESSAGE(NPCPlayTalkingAnimationMsg)
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ON_MESSAGE(TimerMsg)
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ON_MESSAGE(TrueTalkGetStateValueMsg)
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ON_MESSAGE(TrueTalkNotifySpeechEndedMsg)
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END_MESSAGE_MAP()
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CBellBot::CBellBot() : CTrueTalkNPC(), _field108(0) {
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}
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void CBellBot::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_field108, indent);
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CTrueTalkNPC::save(file, indent);
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}
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void CBellBot::load(SimpleFile *file) {
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file->readNumber();
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_field108 = file->readNumber();
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CTrueTalkNPC::load(file);
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}
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bool CBellBot::OnSummonBotMsg(COnSummonBotMsg *msg) {
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if (msg->_value == 1) {
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_npcFlags |= NPCFLAG_MOVE_LOOP;
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} else {
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struct RoomWave {
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const char *_room;
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const char *_enSound;
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const char *_deSound;
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};
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static const RoomWave ROOM_WAVES[8] = {
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{ "EmbLobby", "z#193.wav", "z#723.wav" },
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{ "PromenadeDeck", "z#191.wav", "z#721.wav" },
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{ "Arboretum", "z#195.wav", "z#725.wav" },
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{ "Frozen Arboretum", "z#195.wav", "z#725.wav" },
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{ "Bar", "z#194.wav", "z#724.wav" },
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{ "MusicRoom", "z#192.wav", "z#722.wav" },
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{ "MusicRoomLobby", "z#192.wav", "z#722.wav" },
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{ "1stClassRestaurant", "z#190.wav", "z#720.wav" }
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};
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int idx;
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for (idx = 0; idx < 8; ++idx) {
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if (compareRoomNameTo(ROOM_WAVES[idx]._room)) {
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playSound(TRANSLATE(ROOM_WAVES[idx]._enSound, ROOM_WAVES[idx]._deSound));
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break;
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}
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}
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if (idx == 8)
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playSound(TRANSLATE("z#147.wav", "z#703.wav"));
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sleep(2000);
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_npcFlags &= ~NPCFLAG_MOVE_LOOP;
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}
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getGameManager()->_gameState.setMode(GSMODE_CUTSCENE);
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playClip("Walk On", MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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movieEvent();
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_npcFlags |= NPCFLAG_MOVING;
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return true;
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}
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bool CBellBot::EnterViewMsg(CEnterViewMsg *msg) {
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// WORKAROUND: Calling bot in front of doors and then going through them
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// can leave it in the view. Detect this and properly remove him when
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// the player returns to that view
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if (!hasActiveMovie() && msg->_newView == getParent()
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&& getPetControl()->canSummonBot("BellBot"))
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petMoveToHiddenRoom();
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return true;
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}
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bool CBellBot::LeaveViewMsg(CLeaveViewMsg *msg) {
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if (_npcFlags & NPCFLAG_MOVING) {
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performAction(true);
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_npcFlags &= ~NPCFLAG_START_IDLING;
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CDismissBotMsg dismissMsg;
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dismissMsg.execute(this);
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}
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return true;
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}
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bool CBellBot::MovieEndMsg(CMovieEndMsg *msg) {
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if (!(_npcFlags & NPCFLAG_MOVING)) {
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CTrueTalkNPC::MovieEndMsg(msg);
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} else if (clipExistsByEnd("Walk On", msg->_endFrame)) {
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getGameManager()->_gameState.setMode(GSMODE_INTERACTIVE);
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setPosition(Point(80, 10));
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loadFrame(543);
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_npcFlags |= NPCFLAG_START_IDLING;
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if (_npcFlags & NPCFLAG_MOVE_LOOP) {
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startTalking(this, 157);
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_npcFlags &= ~NPCFLAG_MOVE_LOOP;
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}
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setTalking(this, true);
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petSetArea(PET_CONVERSATION);
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} else if (clipExistsByEnd("Walk Off", msg->_endFrame)) {
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CPutBotBackInHisBoxMsg boxMsg;
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boxMsg.execute(this);
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if (_npcFlags & NPCFLAG_MOVE_START)
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startAnimTimer("SummonDoorbot", 1500);
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} else {
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CTrueTalkNPC::MovieEndMsg(msg);
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}
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return true;
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}
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bool CBellBot::Use(CUse *msg) {
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CCarry *item = dynamic_cast<CCarry *>(msg->_item);
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assert(item);
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item->_npcUse = "Bellbot";
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return true;
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}
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bool CBellBot::DismissBotMsg(CDismissBotMsg *msg) {
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if (_npcFlags & NPCFLAG_MOVING) {
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playClip("Walk Off", MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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movieEvent();
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if (_npcFlags & NPCFLAG_START_IDLING) {
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_npcFlags &= ~NPCFLAG_START_IDLING;
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performAction(true);
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} else {
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performAction(false);
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}
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CActMsg actMsg("BellbotDismissed");
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actMsg.execute("BotIdleSummons");
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}
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return true;
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}
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bool CBellBot::TrueTalkTriggerActionMsg(CTrueTalkTriggerActionMsg *msg) {
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switch (msg->_action) {
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case 1:
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case 28: {
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_npcFlags &= ~NPCFLAG_IDLING;
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CDismissBotMsg dismissMsg;
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dismissMsg.execute(this);
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break;
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}
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case 5:
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_npcFlags &= ~NPCFLAG_MOVE_START;
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playClip("Walk Off", MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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movieEvent();
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break;
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case 17: {
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CActMsg actMsg("ThrowTVDownWell");
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actMsg.execute("ThrowTVDownWellControl");
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break;
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}
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case 29: {
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CActMsg actMsg("BellbotGetLight");
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actMsg.execute("BellbotGetLightCutScene");
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startTalking(this, 158);
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break;
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}
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default:
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break;
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}
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return true;
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}
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bool CBellBot::MovieFrameMsg(CMovieFrameMsg *msg) {
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if (clipExistsByStart("Walk Off", msg->_frameNumber)
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|| clipExistsByStart("Walk On", msg->_frameNumber)) {
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setPosition(Point(20, 10));
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}
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return true;
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}
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bool CBellBot::PutBotBackInHisBoxMsg(CPutBotBackInHisBoxMsg *msg) {
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petMoveToHiddenRoom();
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_npcFlags &= ~NPCFLAG_START_IDLING;
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return true;
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}
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bool CBellBot::NPCPlayIdleAnimationMsg(CNPCPlayIdleAnimationMsg *msg) {
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static const char *const NAMES[] = {
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"Sway Side To Side", "Hit Head", "Hands On Hips", "Sway",
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"Hand Wave", "Slow Sway", "Lean Backwards",
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"Sway Side To Side 2", "Bob Up And Down", nullptr
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};
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msg->_names = NAMES;
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return true;
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}
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bool CBellBot::NPCPlayTalkingAnimationMsg(CNPCPlayTalkingAnimationMsg *msg) {
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static const char *const NAMES[] = {
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"Hand On Hip Talking", "Hand On Hip Talking", "Hand On Hip Talking",
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"Sway Side To Side", "Lean Forward", "Hit Head", "Confidential Talking",
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"Hands On Hips", "Hands On Hips", "Hands On Hips", "Sway", "Laugh",
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"Hand Wave", "Slow Sway", "Lean Backwards", "Sway Side To Side 2",
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"Bob Up And Down", "Elbow In Hand", "Elbow In Hand", "Elbow In Hand",
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nullptr
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};
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if (msg->_value2 == 2)
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playClip("Mother Frame");
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else
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msg->_names = NAMES;
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return true;
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}
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bool CBellBot::TimerMsg(CTimerMsg *msg) {
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if (msg->_action == "SummonDoorbot") {
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CRoomItem *room = getRoom();
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if (room) {
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CSummonBotMsg botMsg;
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botMsg._npcName = "Doorbot";
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botMsg._value = 2;
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botMsg.execute(room);
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}
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_npcFlags &= ~NPCFLAG_MOVE_START;
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} else {
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CTrueTalkNPC::TimerMsg(msg);
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}
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return true;
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}
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bool CBellBot::TrueTalkGetStateValueMsg(CTrueTalkGetStateValueMsg *msg) {
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CPetControl *pet = getPetControl();
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bool isYourStateroom = pet ? pet->isFirstClassSuite() : false;
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if (msg->_stateNum == 7)
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msg->_stateVal = isYourStateroom ? 1 : 0;
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return true;
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}
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bool CBellBot::TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg) {
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CTrueTalkNPC::TrueTalkNotifySpeechEndedMsg(msg);
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if (msg->_dialogueId == TRANSLATE(20991, 20997)) {
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petDismissBot("DoorBot");
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getGameManager()->unlockInputHandler();
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}
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return true;
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}
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} // End of namespace Titanic
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