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104
engines/titanic/moves/exit_arboretum.cpp
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104
engines/titanic/moves/exit_arboretum.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/moves/exit_arboretum.h"
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#include "titanic/game/seasonal_adjustment.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CExitArboretum, CMovePlayerTo)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(ChangeSeasonMsg)
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ON_MESSAGE(TurnOn)
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ON_MESSAGE(TurnOff)
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END_MESSAGE_MAP()
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CExitArboretum::CExitArboretum() : CMovePlayerTo(),
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_seasonNum(SEASON_SUMMER), _exitDirection(0), _enabled(true) {
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}
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void CExitArboretum::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_seasonNum, indent);
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file->writeNumberLine(_exitDirection, indent);
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file->writeNumberLine(_enabled, indent);
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CMovePlayerTo::save(file, indent);
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}
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void CExitArboretum::load(SimpleFile *file) {
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file->readNumber();
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_seasonNum = (Season)file->readNumber();
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_exitDirection = file->readNumber();
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_enabled = file->readNumber();
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CMovePlayerTo::load(file);
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}
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bool CExitArboretum::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (_enabled) {
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CActMsg actMsg;
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if (_seasonNum == SEASON_WINTER) {
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switch (_exitDirection) {
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case 0:
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actMsg._action = "ExitLFrozen";
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break;
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case 1:
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actMsg._action = "ExitRFrozen";
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break;
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default:
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break;
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}
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} else {
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switch (_exitDirection) {
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case 0:
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actMsg._action = "ExitLNormal";
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break;
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case 1:
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actMsg._action = "ExitRNormal";
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break;
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default:
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break;
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}
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}
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actMsg.execute("ArbGate");
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}
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return true;
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}
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bool CExitArboretum::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
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_seasonNum = (Season)(((int)_seasonNum + 1) % 4);
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return true;
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}
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bool CExitArboretum::TurnOn(CTurnOn *msg) {
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_enabled = true;
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return true;
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}
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bool CExitArboretum::TurnOff(CTurnOff *msg) {
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_enabled = false;
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return true;
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}
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} // End of namespace Titanic
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