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68
engines/titanic/moves/enter_exit_first_class_state.cpp
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68
engines/titanic/moves/enter_exit_first_class_state.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/moves/enter_exit_first_class_state.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CEnterExitFirstClassState, CGameObject)
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ON_MESSAGE(MouseButtonDownMsg)
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END_MESSAGE_MAP()
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void CEnterExitFirstClassState::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(g_vm->_stateRoomExitView, indent);
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CGameObject::save(file, indent);
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}
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void CEnterExitFirstClassState::load(SimpleFile *file) {
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file->readNumber();
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g_vm->_stateRoomExitView = file->readString();
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CGameObject::load(file);
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}
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bool CEnterExitFirstClassState::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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switch (getPassengerClass()) {
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case 1:
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if (compareRoomNameTo("1stClassLobby")) {
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// Entering room, so save where you were and change to stateroom
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g_vm->_stateRoomExitView = getRoomNodeName() + ".E";
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changeView("1stClassState.Node 1.S");
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} else if (compareRoomNameTo("1stClassState")) {
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// Return to where you entered room from
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changeView(g_vm->_stateRoomExitView);
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}
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break;
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case 2:
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petDisplayMessage(1, ROOM_RESERVED_FOR_FIRST_CLASS);
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break;
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default:
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petDisplayMessage(NO_LOSERS);
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break;
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}
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return true;
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}
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} // End of namespace Titanic
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