Initial commit

This commit is contained in:
2026-02-02 04:50:13 +01:00
commit 5b11698731
22592 changed files with 7677434 additions and 0 deletions

View File

@@ -0,0 +1,59 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_CALL_PELLERATOR_H
#define TITANIC_CALL_PELLERATOR_H
#include "titanic/core/game_object.h"
#include "titanic/messages/pet_messages.h"
namespace Titanic {
class CCallPellerator : public CGameObject {
DECLARE_MESSAGE_MAP;
bool EnterViewMsg(CEnterViewMsg *msg);
bool LeaveViewMsg(CLeaveViewMsg *msg);
bool PETActivateMsg(CPETActivateMsg *msg);
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool TimerMsg(CTimerMsg *msg);
private:
/**
* Switches to the PET Remote tab, and selects the 'Call Pellerator'
* glyph by default
*/
void showCallPellerator();
public:
CLASSDEF;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_CALL_PELLERATOR_H */