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105
engines/titanic/moves/call_pellerator.cpp
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105
engines/titanic/moves/call_pellerator.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/moves/call_pellerator.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CCallPellerator, CGameObject)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(PETActivateMsg)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(TimerMsg)
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END_MESSAGE_MAP()
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void CCallPellerator::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CGameObject::save(file, indent);
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}
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void CCallPellerator::load(SimpleFile *file) {
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file->readNumber();
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CGameObject::load(file);
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}
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bool CCallPellerator::EnterViewMsg(CEnterViewMsg *msg) {
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CString viewName = msg->_newView->getFullViewName();
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if (viewName == "MusicRoomLobby.Node 1.N") {
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// WORKAROUND: In original, the Remote tab icons don't get loaded
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// until after the EnterViewMsg call is made when entering a new
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// room. So in the special case of the Music Room Lobby, since
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// you're immediately at the Pellerator when you enter, set up a
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// quick timer to not select the Call glyph until the remote is loaded
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addTimer(10);
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} else {
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showCallPellerator();
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}
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return true;
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}
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bool CCallPellerator::LeaveViewMsg(CLeaveViewMsg *msg) {
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petClear();
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return true;
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}
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bool CCallPellerator::PETActivateMsg(CPETActivateMsg *msg) {
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CString name = getFullViewName();
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if (msg->_name == "Pellerator") {
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if (petDoorOrBellbotPresent()) {
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petDisplayMessage(BOT_BLOCKING_PELLERATOR);
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} else if (name == "FrozenArboretum.Node 4.E") {
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petDisplayMessage(FROZEN_PELLERATOR);
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} else if (name == "Bar.Node 1.S") {
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changeView("Pellerator.Node 1.S");
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} else {
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changeView("Pellerator.Node 1.N");
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}
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}
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return true;
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}
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bool CCallPellerator::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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return true;
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}
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bool CCallPellerator::TimerMsg(CTimerMsg *msg) {
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showCallPellerator();
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return true;
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}
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void CCallPellerator::showCallPellerator() {
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petSetArea(PET_REMOTE);
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petHighlightGlyph(1);
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CString name = getFullViewName();
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if (name == "TopOfWell.Node 6.S") {
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petDisplayMessage(2, STANDING_OUTSIDE_PELLERATOR);
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}
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petSetRemoteTarget();
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}
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} // End of namespace Titanic
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