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engines/titanic/messages/messages.cpp
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198
engines/titanic/messages/messages.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/messages/messages.h"
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#include "titanic/core/game_object.h"
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#include "titanic/core/message_target.h"
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#include "titanic/core/project_item.h"
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#include "titanic/core/tree_item.h"
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#include "titanic/main_game_window.h"
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#include "titanic/messages/mouse_messages.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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CMessage::CMessage() : CSaveableObject() {
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}
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void CMessage::save(SimpleFile *file, int indent) {
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file->writeNumberLine(0, indent);
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}
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void CMessage::load(SimpleFile *file) {
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file->readNumber();
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CSaveableObject::load(file);
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}
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bool CMessage::execute(CTreeItem *target, const ClassDef *classDef, int flags) {
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// If no target was specified, then there's nothing to do
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if (!target)
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return false;
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bool result = false;
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CTreeItem *item = target;
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CTreeItem *nextItem = nullptr;
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do {
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if (flags & MSGFLAG_SCAN)
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nextItem = item->scan(target);
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if (!classDef || item->isInstanceOf(classDef)) {
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bool handled = perform(item);
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if (handled) {
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result = true;
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if (flags & MSGFLAG_BREAK_IF_HANDLED)
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return true;
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}
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}
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item = nextItem;
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} while (nextItem);
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return result;
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}
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bool CMessage::execute(const CString &target, const ClassDef *classDef, int flags) {
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// Scan for the target by name
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CProjectItem *project = g_vm->_window->_project;
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for (CTreeItem *treeItem = project; treeItem; treeItem = treeItem->scan(project)) {
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if (!treeItem->getName().compareToIgnoreCase(target))
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return execute(treeItem, classDef, flags);
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}
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return false;
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}
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const MSGMAP_ENTRY *CMessage::findMapEntry(const CTreeItem *treeItem, const ClassDef *classDef) {
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// Iterate through the class and any parent classes
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for (const MSGMAP *msgMap = treeItem->getMessageMap(); msgMap->pFnGetBaseMap;
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msgMap = msgMap->pFnGetBaseMap()) {
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// Iterate through the map entries for this class
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for (const MSGMAP_ENTRY *entry = msgMap->lpEntries;
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entry->_class != nullptr; ++entry) {
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// Check if the class or any of it's ancesotrs is handled by this entry
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for (const ClassDef *entryDef = *entry->_class; entryDef;
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entryDef = entryDef->_parent) {
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if (entryDef == classDef)
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return entry;
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}
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}
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}
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return nullptr;
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}
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bool CMessage::perform(CTreeItem *treeItem) {
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const MSGMAP_ENTRY *entry = findMapEntry(treeItem, getType());
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return entry && (*treeItem.*(entry->_fn))(this);
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}
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bool CMessage::supports(const CTreeItem *treeItem, ClassDef *classDef) {
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return findMapEntry(treeItem, classDef) != nullptr;
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}
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bool CMessage::isMouseMsg() const {
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return dynamic_cast<const CMouseMsg *>(this) != nullptr;
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}
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bool CMessage::isButtonDownMsg() const {
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return dynamic_cast<const CMouseButtonDownMsg *>(this) != nullptr;
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}
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bool CMessage::isButtonUpMsg() const {
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return dynamic_cast<const CMouseButtonUpMsg *>(this) != nullptr;
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}
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bool CMessage::isMouseMoveMsg() const {
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return dynamic_cast<const CMouseMoveMsg *>(this) != nullptr;
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}
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bool CMessage::isDoubleClickMsg() const {
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return dynamic_cast<const CMouseDoubleClickMsg *>(this) != nullptr;
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}
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bool CMessage::isEnterRoomMsg() const {
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return dynamic_cast<const CEnterRoomMsg *>(this) != nullptr;
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}
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bool CMessage::isPreEnterRoomMsg() const {
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return dynamic_cast<const CPreEnterRoomMsg *>(this) != nullptr;
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}
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bool CMessage::isleaveRoomMsg() const {
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return dynamic_cast<const CLeaveRoomMsg *>(this) != nullptr;
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}
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bool CMessage::isEnterNodeMsg() const {
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return dynamic_cast<const CEnterNodeMsg *>(this) != nullptr;
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}
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bool CMessage::isPreEnterNodeMsg() const {
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return dynamic_cast<const CPreEnterNodeMsg *>(this) != nullptr;
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}
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bool CMessage::isLeaveNodeMsg() const {
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return dynamic_cast<const CLeaveNodeMsg *>(this) != nullptr;
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}
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bool CMessage::isEnterViewMsg() const {
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return dynamic_cast<const CEnterViewMsg *>(this) != nullptr;
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}
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bool CMessage::isPreEnterViewMsg() const {
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return dynamic_cast<const CPreEnterViewMsg *>(this) != nullptr;
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}
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bool CMessage::isLeaveViewMsg() const {
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return dynamic_cast<const CLeaveViewMsg *>(this) != nullptr;
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}
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/*------------------------------------------------------------------------*/
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CShowTextMsg::CShowTextMsg() : CMessage(), _message("NO TEXT INCLUDED!!!") {
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}
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CShowTextMsg::CShowTextMsg(const CString &msg) : CMessage(), _message(msg) {
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}
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CShowTextMsg::CShowTextMsg(StringId stringId) : CMessage() {
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_message = g_vm->_strings[stringId];
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}
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/*------------------------------------------------------------------------*/
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Movement CMovementMsg::getMovement(Common::CustomEventType action) {
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switch (action) {
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case kActionMovementLeft:
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return TURN_LEFT;
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case kActionMovementRight:
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return TURN_RIGHT;
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case kActionMovementForwards:
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return MOVE_FORWARDS;
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case kActionMovementBackwards:
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return MOVE_BACKWARDS;
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default:
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return MOVE_NONE;
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}
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}
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} // End of namespace Titanic
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