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engines/titanic/messages/auto_sound_event.cpp
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56
engines/titanic/messages/auto_sound_event.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/messages/auto_sound_event.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CAutoSoundEvent, CGameObject)
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ON_MESSAGE(FrameMsg)
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END_MESSAGE_MAP()
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CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _counter(0), _mask(0xFFFFFF) {
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}
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void CAutoSoundEvent::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_counter, indent);
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file->writeNumberLine(_mask, indent);
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CGameObject::save(file, indent);
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}
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void CAutoSoundEvent::load(SimpleFile *file) {
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file->readNumber();
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_counter = file->readNumber();
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_mask = file->readNumber();
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CGameObject::load(file);
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}
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bool CAutoSoundEvent::FrameMsg(CFrameMsg *msg) {
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if (_counter >= 0)
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_counter = (_counter + 1) & _mask;
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return true;
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}
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} // End of namespace Titanic
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