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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/messages/auto_sound_event.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CAutoSoundEvent, CGameObject)
ON_MESSAGE(FrameMsg)
END_MESSAGE_MAP()
CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _counter(0), _mask(0xFFFFFF) {
}
void CAutoSoundEvent::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_counter, indent);
file->writeNumberLine(_mask, indent);
CGameObject::save(file, indent);
}
void CAutoSoundEvent::load(SimpleFile *file) {
file->readNumber();
_counter = file->readNumber();
_mask = file->readNumber();
CGameObject::load(file);
}
bool CAutoSoundEvent::FrameMsg(CFrameMsg *msg) {
if (_counter >= 0)
_counter = (_counter + 1) & _mask;
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_AUTO_SOUND_EVENT_H
#define TITANIC_AUTO_SOUND_EVENT_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CAutoSoundEvent : public CGameObject {
DECLARE_MESSAGE_MAP;
bool FrameMsg(CFrameMsg *msg);
public:
int _counter;
int _mask;
public:
CLASSDEF;
CAutoSoundEvent();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_AUTO_SOUND_EVENT_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/messages/bilge_auto_sound_event.h"
namespace Titanic {
void CBilgeAutoSoundEvent::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CAutoSoundEvent::save(file, indent);
}
void CBilgeAutoSoundEvent::load(SimpleFile *file) {
file->readNumber();
CAutoSoundEvent::load(file);
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_BILGE_AUTO_SOUND_EVENT_H
#define TITANIC_BILGE_AUTO_SOUND_EVENT_H
#include "titanic/messages/auto_sound_event.h"
namespace Titanic {
class CBilgeAutoSoundEvent : public CAutoSoundEvent {
public:
CLASSDEF;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_BILGE_AUTO_SOUND_EVENT_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/messages/bilge_dispensor_event.h"
#include "titanic/events.h"
#include "titanic/titanic.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CBilgeDispensorEvent, CAutoSoundEvent)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(LeaveRoomMsg)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(StatusChangeMsg)
END_MESSAGE_MAP()
void CBilgeDispensorEvent::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CAutoSoundEvent::save(file, indent);
}
void CBilgeDispensorEvent::load(SimpleFile *file) {
file->readNumber();
CAutoSoundEvent::load(file);
}
bool CBilgeDispensorEvent::EnterRoomMsg(CEnterRoomMsg *msg) {
_counter = 0;
_ticksDelayEnd = 0;
_soundHandle = -1;
return true;
}
bool CBilgeDispensorEvent::LeaveRoomMsg(CLeaveRoomMsg *msg) {
_counter = -1;
return true;
}
bool CBilgeDispensorEvent::FrameMsg(CFrameMsg *msg) {
uint32 ticks = g_vm->_events->getTicksCount();
if ((_ticksDelayEnd && ticks >= _ticksDelayEnd) ||
_soundHandle == -1 || !isSoundActive(_soundHandle)) {
_soundHandle = -1;
_ticksDelayEnd = 0;
if (getRandomNumber(2) == 0) {
int volume = 20 + getRandomNumber(30);
int balance = getRandomNumber(20) - 10;
_soundHandle = playSound(TRANSLATE("b#18.wav", "b#102.wav"), volume, balance);
} else {
_ticksDelayEnd = ticks + 1000;
}
}
CAutoSoundEvent::FrameMsg(msg);
return true;
}
bool CBilgeDispensorEvent::StatusChangeMsg(CStatusChangeMsg *msg) {
if (msg->_newStatus == 1)
_counter = -1;
else if (msg->_newStatus == 2)
_counter = 0;
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_BILGE_DISPENSOR_EVENT_H
#define TITANIC_BILGE_DISPENSOR_EVENT_H
#include "titanic/messages/auto_sound_event.h"
#include "titanic/messages/messages.h"
namespace Titanic {
class CBilgeDispensorEvent : public CAutoSoundEvent {
DECLARE_MESSAGE_MAP;
bool EnterRoomMsg(CEnterRoomMsg *msg);
bool LeaveRoomMsg(CLeaveRoomMsg *msg);
bool FrameMsg(CFrameMsg *msg);
bool StatusChangeMsg(CStatusChangeMsg *msg);
private:
uint _ticksDelayEnd;
int _soundHandle;
public:
CLASSDEF;
CBilgeDispensorEvent() : CAutoSoundEvent(), _ticksDelayEnd(0), _soundHandle(-1) {}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_BILGE_DISPENSOR_EVENT_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/messages/door_auto_sound_event.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CDoorAutoSoundEvent, CAutoSoundEvent)
ON_MESSAGE(PreEnterNodeMsg)
ON_MESSAGE(LeaveNodeMsg)
ON_MESSAGE(TimerMsg)
END_MESSAGE_MAP()
void CDoorAutoSoundEvent::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_string1, indent);
file->writeQuotedLine(_string2, indent);
file->writeNumberLine(_fieldDC, indent);
file->writeNumberLine(_fieldE0, indent);
CAutoSoundEvent::save(file, indent);
}
void CDoorAutoSoundEvent::load(SimpleFile *file) {
file->readNumber();
_string1 = file->readString();
_string2 = file->readString();
_fieldDC = file->readNumber();
_fieldE0 = file->readNumber();
CAutoSoundEvent::load(file);
}
bool CDoorAutoSoundEvent::PreEnterNodeMsg(CPreEnterNodeMsg *msg) {
return true;
}
bool CDoorAutoSoundEvent::LeaveNodeMsg(CLeaveNodeMsg *msg) {
return true;
}
bool CDoorAutoSoundEvent::TimerMsg(CTimerMsg *msg) {
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_DOOR_AUTO_SOUND_EVENT_H
#define TITANIC_DOOR_AUTO_SOUND_EVENT_H
#include "titanic/messages/auto_sound_event.h"
namespace Titanic {
class CDoorAutoSoundEvent : public CAutoSoundEvent {
DECLARE_MESSAGE_MAP;
bool PreEnterNodeMsg(CPreEnterNodeMsg *msg);
bool LeaveNodeMsg(CLeaveNodeMsg *msg);
bool TimerMsg(CTimerMsg *msg);
public:
CString _string1;
CString _string2;
int _fieldDC;
int _fieldE0;
public:
CLASSDEF;
CDoorAutoSoundEvent() : CAutoSoundEvent(),
_string1("z#44.wav"), _string2("z#43.wav"), _fieldDC(25), _fieldE0(25) {
}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_DOOR_AUTO_SOUND_EVENT_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/messages/messages.h"
#include "titanic/core/game_object.h"
#include "titanic/core/message_target.h"
#include "titanic/core/project_item.h"
#include "titanic/core/tree_item.h"
#include "titanic/main_game_window.h"
#include "titanic/messages/mouse_messages.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/titanic.h"
namespace Titanic {
CMessage::CMessage() : CSaveableObject() {
}
void CMessage::save(SimpleFile *file, int indent) {
file->writeNumberLine(0, indent);
}
void CMessage::load(SimpleFile *file) {
file->readNumber();
CSaveableObject::load(file);
}
bool CMessage::execute(CTreeItem *target, const ClassDef *classDef, int flags) {
// If no target was specified, then there's nothing to do
if (!target)
return false;
bool result = false;
CTreeItem *item = target;
CTreeItem *nextItem = nullptr;
do {
if (flags & MSGFLAG_SCAN)
nextItem = item->scan(target);
if (!classDef || item->isInstanceOf(classDef)) {
bool handled = perform(item);
if (handled) {
result = true;
if (flags & MSGFLAG_BREAK_IF_HANDLED)
return true;
}
}
item = nextItem;
} while (nextItem);
return result;
}
bool CMessage::execute(const CString &target, const ClassDef *classDef, int flags) {
// Scan for the target by name
CProjectItem *project = g_vm->_window->_project;
for (CTreeItem *treeItem = project; treeItem; treeItem = treeItem->scan(project)) {
if (!treeItem->getName().compareToIgnoreCase(target))
return execute(treeItem, classDef, flags);
}
return false;
}
const MSGMAP_ENTRY *CMessage::findMapEntry(const CTreeItem *treeItem, const ClassDef *classDef) {
// Iterate through the class and any parent classes
for (const MSGMAP *msgMap = treeItem->getMessageMap(); msgMap->pFnGetBaseMap;
msgMap = msgMap->pFnGetBaseMap()) {
// Iterate through the map entries for this class
for (const MSGMAP_ENTRY *entry = msgMap->lpEntries;
entry->_class != nullptr; ++entry) {
// Check if the class or any of it's ancesotrs is handled by this entry
for (const ClassDef *entryDef = *entry->_class; entryDef;
entryDef = entryDef->_parent) {
if (entryDef == classDef)
return entry;
}
}
}
return nullptr;
}
bool CMessage::perform(CTreeItem *treeItem) {
const MSGMAP_ENTRY *entry = findMapEntry(treeItem, getType());
return entry && (*treeItem.*(entry->_fn))(this);
}
bool CMessage::supports(const CTreeItem *treeItem, ClassDef *classDef) {
return findMapEntry(treeItem, classDef) != nullptr;
}
bool CMessage::isMouseMsg() const {
return dynamic_cast<const CMouseMsg *>(this) != nullptr;
}
bool CMessage::isButtonDownMsg() const {
return dynamic_cast<const CMouseButtonDownMsg *>(this) != nullptr;
}
bool CMessage::isButtonUpMsg() const {
return dynamic_cast<const CMouseButtonUpMsg *>(this) != nullptr;
}
bool CMessage::isMouseMoveMsg() const {
return dynamic_cast<const CMouseMoveMsg *>(this) != nullptr;
}
bool CMessage::isDoubleClickMsg() const {
return dynamic_cast<const CMouseDoubleClickMsg *>(this) != nullptr;
}
bool CMessage::isEnterRoomMsg() const {
return dynamic_cast<const CEnterRoomMsg *>(this) != nullptr;
}
bool CMessage::isPreEnterRoomMsg() const {
return dynamic_cast<const CPreEnterRoomMsg *>(this) != nullptr;
}
bool CMessage::isleaveRoomMsg() const {
return dynamic_cast<const CLeaveRoomMsg *>(this) != nullptr;
}
bool CMessage::isEnterNodeMsg() const {
return dynamic_cast<const CEnterNodeMsg *>(this) != nullptr;
}
bool CMessage::isPreEnterNodeMsg() const {
return dynamic_cast<const CPreEnterNodeMsg *>(this) != nullptr;
}
bool CMessage::isLeaveNodeMsg() const {
return dynamic_cast<const CLeaveNodeMsg *>(this) != nullptr;
}
bool CMessage::isEnterViewMsg() const {
return dynamic_cast<const CEnterViewMsg *>(this) != nullptr;
}
bool CMessage::isPreEnterViewMsg() const {
return dynamic_cast<const CPreEnterViewMsg *>(this) != nullptr;
}
bool CMessage::isLeaveViewMsg() const {
return dynamic_cast<const CLeaveViewMsg *>(this) != nullptr;
}
/*------------------------------------------------------------------------*/
CShowTextMsg::CShowTextMsg() : CMessage(), _message("NO TEXT INCLUDED!!!") {
}
CShowTextMsg::CShowTextMsg(const CString &msg) : CMessage(), _message(msg) {
}
CShowTextMsg::CShowTextMsg(StringId stringId) : CMessage() {
_message = g_vm->_strings[stringId];
}
/*------------------------------------------------------------------------*/
Movement CMovementMsg::getMovement(Common::CustomEventType action) {
switch (action) {
case kActionMovementLeft:
return TURN_LEFT;
case kActionMovementRight:
return TURN_RIGHT;
case kActionMovementForwards:
return MOVE_FORWARDS;
case kActionMovementBackwards:
return MOVE_BACKWARDS;
default:
return MOVE_NONE;
}
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_MESSAGES_H
#define TITANIC_MESSAGES_H
#include "common/keyboard.h"
#include "titanic/core/saveable_object.h"
#include "titanic/core/tree_item.h"
#include "titanic/support/strings.h"
#include "common/events.h"
namespace Titanic {
enum MessageFlag {
MSGFLAG_SCAN = 1,
MSGFLAG_BREAK_IF_HANDLED = 2,
MSGFLAG_CLASS_DEF = 4
};
#define MESSAGE0(NAME) \
class NAME: public CMessage { \
public: NAME() : CMessage() {} \
CLASSDEF; \
static bool isSupportedBy(const CTreeItem *item) { \
return supports(item, _type); } \
}
#define MESSAGE1(NAME, F1, N1, V1) \
class NAME: public CMessage { \
public: F1 _##N1; \
NAME() : CMessage(), _##N1(V1) {} \
NAME(F1 N1) : CMessage(), _##N1(N1) {} \
CLASSDEF; \
static bool isSupportedBy(const CTreeItem *item) { \
return supports(item, _type); } \
}
#define MESSAGE2(NAME, F1, N1, V1, F2, N2, V2) \
class NAME: public CMessage { \
public: F1 _##N1; F2 _##N2; \
NAME() : CMessage(), _##N1(V1), _##N2(V2) {} \
NAME(F1 N1, F2 N2) : CMessage(), _##N1(N1), _##N2(N2) {} \
CLASSDEF; \
static bool isSupportedBy(const CTreeItem *item) { \
return supports(item, _type); } \
}
#define MESSAGE3(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3) \
class NAME: public CMessage { \
public: F1 _##N1; F2 _##N2; F3 _##N3; \
NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3) {} \
NAME(F1 N1, F2 N2, F3 N3) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3) {} \
CLASSDEF; \
static bool isSupportedBy(const CTreeItem *item) { \
return supports(item, _type); } \
}
#define MESSAGE4(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3, F4, N4, V4) \
class NAME: public CMessage { \
public: F1 _##N1; F2 _##N2; F3 _##N3; F4 _##N4; \
NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3), _##N4(V4) {} \
NAME(F1 N1, F2 N2, F3 N3, F4 N4) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3), _##N4(N4) {} \
CLASSDEF; \
static bool isSupportedBy(const CTreeItem *item) { \
return supports(item, _type); } \
}
class CCarry;
class CCharacter;
class CGameObject;
class CRoomItem;
class CNodeItem;
class CViewItem;
class CMusicPlayer;
class CMovePlayerTo;
class CMessage : public CSaveableObject {
private:
/**
* Find a map entry that supports the given class
*/
static const MSGMAP_ENTRY *findMapEntry(const CTreeItem *treeItem, const ClassDef *classDef);
public:
CLASSDEF;
CMessage();
/**
* Executes the message, passing it on to the designated target,
* and optionally it's children
*/
bool execute(CTreeItem *target, const ClassDef *classDef = nullptr,
int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED);
/**
* Executes the message, passing it on to the designated target,
* and optionally it's children
*/
bool execute(const CString &target, const ClassDef *classDef = nullptr,
int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED);
/**
* Makes the passed item execute the message
*/
virtual bool perform(CTreeItem *treeItem);
/**
* Returns true if the passed item supports the specified message class
*/
static bool supports(const CTreeItem *treeItem, ClassDef *classDef);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
virtual bool isMouseMsg() const;
virtual bool isButtonDownMsg() const;
virtual bool isButtonUpMsg() const;
virtual bool isMouseMoveMsg() const;
virtual bool isDoubleClickMsg() const;
virtual bool isEnterRoomMsg() const;
virtual bool isPreEnterRoomMsg() const;
virtual bool isleaveRoomMsg() const;
virtual bool isEnterNodeMsg() const;
virtual bool isPreEnterNodeMsg() const;
virtual bool isLeaveNodeMsg() const;
virtual bool isEnterViewMsg() const;
virtual bool isPreEnterViewMsg() const;
virtual bool isLeaveViewMsg() const;
};
enum EditControlAction {
EDIT_INIT = 0,
EDIT_CLEAR = 1,
EDIT_SET_TEXT = 2,
EDIT_GET_TEXT = 3,
EDIT_LENGTH = 4,
EDIT_MAX_LENGTH = 5,
EDIT_KEYPRESS = 6,
EDIT_SET_FONT = 7,
EDIT_SHOW_CURSOR = 8,
EDIT_HIDE_CURSOR = 9,
EDIT_BORDERS = 10,
EDIT_SET_COLOR = 11,
EDIT_SHOW = 12,
EDIT_HIDE = 13,
EDIT_RENDER = 14
};
class CEditControlMsg : public CMessage {
public:
EditControlAction _mode;
int _param;
CString _text;
byte _textR;
byte _textG;
byte _textB;
public:
CLASSDEF;
CEditControlMsg() : _mode(EDIT_INIT), _param(0), _textR(0), _textG(0), _textB(0) {}
static bool isSupportedBy(const CTreeItem *item) {
return CMessage::supports(item, _type);
}
};
MESSAGE1(CTimeMsg, uint, _ticks, 0);
class CTimerMsg : public CTimeMsg {
public:
uint _timerCtr;
int _actionVal;
CString _action;
public:
CLASSDEF;
CTimerMsg() : CTimeMsg(), _timerCtr(0), _actionVal(0) {}
CTimerMsg(uint ticks, uint timerCtr, int actionVal, const CString &action) :
CTimeMsg(ticks), _timerCtr(timerCtr), _actionVal(actionVal), _action(action) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CShowTextMsg : public CMessage {
public:
CString _message;
public:
CLASSDEF;
CShowTextMsg();
CShowTextMsg(const CString &msg);
CShowTextMsg(StringId stringId);
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
enum MissiveOMatAction {
MESSAGE_NONE = 1, MESSAGE_SHOW = 2, NEXT_MESSAGE = 3, PRIOR_MESSAGE = 4,
MESSAGE_5 = 5, MESSAGE_DOWN = 6, MESSAGE_UP = 7, REDRAW_MESSAGE = 8,
MESSAGE_STARTUP = 9
};
enum Movement {
MOVE_NONE = 0, MOVE_FORWARDS, MOVE_BACKWARDS, TURN_LEFT, TURN_RIGHT
};
enum ChangeMusicAction {
MUSIC_NONE = 0, MUSIC_STOP = 1, MUSIC_START = 2
};
class CMovementMsg : public CMessage {
public:
Movement _movement;
Point _posToUse;
public:
CLASSDEF;
CMovementMsg() : _movement(MOVE_NONE) {}
CMovementMsg(Movement move) : _movement(move) {}
CMovementMsg(Common::CustomEventType action) :
_movement(getMovement(action)) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
/**
* Returns the movement associated with a given action, if any
*/
static Movement getMovement(Common::CustomEventType action);
};
MESSAGE1(CActMsg, CString, action, "");
MESSAGE1(CActivationmsg, CString, value, "");
MESSAGE1(CAddHeadPieceMsg, CString, value, "NULL");
MESSAGE1(CAnimateMaitreDMsg, int, value, 0);
MESSAGE1(CArboretumGateMsg, int, value, 0);
MESSAGE0(CArmPickedUpFromTableMsg);
MESSAGE0(CBodyInBilgeRoomMsg);
MESSAGE1(CBowlStateChangeMsg, int, state, 0);
MESSAGE2(CCarryObjectArrivedMsg, CString, strValue, "", int, numValue, 0);
MESSAGE2(CChangeMusicMsg, CString, filename, "", ChangeMusicAction, action, MUSIC_NONE);
MESSAGE1(CChangeSeasonMsg, CString, season, "Summer");
MESSAGE0(CCheckAllPossibleCodes);
MESSAGE2(CCheckChevCode, int, classNum, 0, uint, chevCode, 0);
MESSAGE1(CChildDragEndMsg, int, value, 0);
MESSAGE0(CClearChevPanelBits);
MESSAGE0(CCorrectMusicPlayedMsg);
MESSAGE0(CCreateMusicPlayerMsg);
MESSAGE0(CCylinderHolderReadyMsg);
MESSAGE0(CDeactivationMsg);
MESSAGE1(CDeliverCCarryMsg, CString, value, "");
MESSAGE0(CDisableMaitreDProdReceptor);
MESSAGE0(CDismissBotMsg);
MESSAGE0(CDoffNavHelmet);
MESSAGE0(CDonNavHelmet);
MESSAGE1(CDoorbotNeededInElevatorMsg, int, value, 0);
MESSAGE0(CDoorbotNeededInHomeMsg);
MESSAGE1(CDropObjectMsg, CCarry *, item, nullptr);
MESSAGE1(CDropZoneGotObjectMsg, CGameObject *, object, nullptr);
MESSAGE1(CDropZoneLostObjectMsg, CGameObject *, object, nullptr);
MESSAGE1(CEjectCylinderMsg, int, value, 0);
MESSAGE2(CPreEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr);
MESSAGE2(CPreEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr);
MESSAGE2(CPreEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr);
MESSAGE2(CEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr);
MESSAGE2(CEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr);
MESSAGE2(CEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr);
MESSAGE0(CErasePhonographCylinderMsg);
MESSAGE1(CFrameMsg, uint, ticks, 0);
MESSAGE2(CFreshenCookieMsg, int, value1, 0, int, value2, 1);
MESSAGE1(CGetChevClassBits, int, classBits, 0);
MESSAGE1(CGetChevClassNum, int, classNum, 0);
MESSAGE2(CGetChevCodeFromRoomNameMsg, CString, roomName, "", uint, chevCode, 0);
MESSAGE1(CGetChevFloorBits, int, floorBits, 0);
MESSAGE1(CGetChevFloorNum, int, floorNum, 0);
MESSAGE1(CGetChevLiftBits, int, liftBits, 0);
MESSAGE1(CGetChevLiftNum, int, liftNum, 0);
MESSAGE1(CGetChevRoomBits, int, roomNum, 0);
MESSAGE1(CGetChevRoomNum, int, roomNum, 0);
MESSAGE2(CHoseConnectedMsg, bool, connected, true, CGameObject *, object, nullptr);
MESSAGE0(CInitializeAnimMsg);
MESSAGE1(CIsEarBowlPuzzleDone, int, value, 0);
MESSAGE3(CIsHookedOnMsg, Rect, rect, Rect(), bool, isHooked, false, CString, armName, "");
MESSAGE1(CIsParrotPresentMsg, bool, isPresent, false);
MESSAGE1(CKeyCharMsg, int, key, 32);
MESSAGE2(CLeaveNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr);
MESSAGE2(CLeaveRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr);
MESSAGE2(CLeaveViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr);
MESSAGE1(CLemonFallsFromTreeMsg, Point, pt, Point());
MESSAGE4(CLightsMsg, bool, topRight, false, bool, topLeft, false, bool, bottomLeft, false, bool, bottomRight, false);
MESSAGE1(CLoadSuccessMsg, int, ticks, 0);
MESSAGE1(CLockPhonographMsg, int, value, 0);
MESSAGE0(CMaitreDDefeatedMsg);
MESSAGE0(CMaitreDHappyMsg);
MESSAGE1(CMissiveOMatActionMsg, MissiveOMatAction, action, MESSAGE_NONE);
MESSAGE0(CMoveToStartPosMsg);
MESSAGE2(CMovieEndMsg, int, startFrame, 0, int, endFrame, 0);
MESSAGE2(CMovieFrameMsg, int, frameNumber, 0, int, value2, 0);
MESSAGE0(CMusicHasStartedMsg);
MESSAGE0(CMusicHasStoppedMsg);
MESSAGE0(CMusicSettingChangedMsg);
MESSAGE2(CNPCPlayAnimationMsg, const char *const *, names, nullptr, int, maxDuration, 0);
MESSAGE1(CNPCPlayIdleAnimationMsg, const char *const *, names, 0);
MESSAGE3(CNPCPlayTalkingAnimationMsg, uint, speechDuration, 0, int, value2, 0, const char *const *, names, nullptr);
MESSAGE0(CNPCQueueIdleAnimMsg);
MESSAGE1(CNutPuzzleMsg, CString, action, "");
MESSAGE1(COnSummonBotMsg, int, value, 0);
MESSAGE0(COpeningCreditsMsg);
MESSAGE1(CPanningAwayFromParrotMsg, CMovePlayerTo *, target, nullptr);
MESSAGE2(CParrotSpeakMsg, CString, target, "", CString, action, "");
MESSAGE2(CParrotTriesChickenMsg, bool, isHot, false, int, condiment, 0);
MESSAGE1(CPhonographPlayMsg, int, value, 0);
MESSAGE0(CPhonographReadyToPlayMsg);
MESSAGE1(CPhonographRecordMsg, bool, canRecord, false);
MESSAGE3(CPhonographStopMsg, bool, leavingRoom, false, bool, cylinderPresent, false, bool, dontStop, false);
MESSAGE2(CPlayRangeMsg, int, value1, 0, int, value2, 0);
MESSAGE2(CPlayerTriesRestaurantTableMsg, int, tableId, 0, bool, result, false);
MESSAGE1(CPreSaveMsg, int, value, 0);
MESSAGE1(CProdMaitreDMsg, int, value, 0);
MESSAGE2(CPumpingMsg, int, value, 0, CGameObject *, object, nullptr);
MESSAGE1(CPutBotBackInHisBoxMsg, int, value, 0);
MESSAGE1(CPutParrotBackMsg, int, value, 0);
MESSAGE0(CPuzzleSolvedMsg);
MESSAGE3(CQueryCylinderHolderMsg, bool, isOpen, false, bool, isPresent, false, CTreeItem *, target, (CTreeItem *)nullptr);
MESSAGE1(CQueryCylinderMsg, CString, name, "");
MESSAGE1(CQueryCylinderNameMsg, CString, name, "");
MESSAGE3(CQueryCylinderTypeMsg, int, value1, 0, int, value2, 0, int, value3, 0);
MESSAGE1(CQueryMusicControlSettingMsg, int, value, 0);
MESSAGE1(CQueryPhonographState, int, value, 0);
MESSAGE0(CRecordOntoCylinderMsg);
MESSAGE0(CRemoveFromGameMsg);
MESSAGE0(CReplaceBowlAndNutsMsg);
MESSAGE1(CRestaurantMusicChanged, CString, value, "");
MESSAGE2(CSendCCarryMsg, CString, strValue, "", int, numValue, 0);
MESSAGE1(CSenseWorkingMsg, CString, value, "Not Working");
MESSAGE2(CServiceElevatorFloorChangeMsg, int, startFloor, 0, int, endFloor, 0);
MESSAGE0(CServiceElevatorFloorRequestMsg);
MESSAGE1(CServiceElevatorMsg, int, value, 4);
MESSAGE2(CSetChevButtonImageMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CSetChevClassBits, int, classNum, 0);
MESSAGE1(CSetChevFloorBits, int, floorNum, 0);
MESSAGE1(CSetChevLiftBits, int, liftNum, 0);
MESSAGE2(CSetChevPanelBitMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CSetChevPanelButtonsMsg, int, chevCode, 0);
MESSAGE1(CSetChevRoomBits, int, roomFlags, 0);
MESSAGE1(CSetFrameMsg, int, frameNumber, 0);
MESSAGE0(CSetMusicControlsMsg);
MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0);
MESSAGE2(CSetVolumeMsg, int, volume, 70, int, secondsTransition, 0);
MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, "");
MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0);
MESSAGE1(CSpeechFallsFromTreeMsg, Point, pos, Point());
MESSAGE1(CStartMusicMsg, CMusicPlayer *, musicPlayer, (CMusicPlayer *)nullptr);
MESSAGE3(CStatusChangeMsg, int, oldStatus, 0, int, newStatus, 0, bool, success, false);
MESSAGE1(CStopMusicMsg, CMusicPlayer *, musicPlayer, (CMusicPlayer *)nullptr);
MESSAGE4(CSubAcceptCCarryMsg, CString, string1, "", int, value1, 0, int, value2, 0, CCarry *, item, nullptr);
MESSAGE0(CSubDeliverCCarryMsg);
MESSAGE0(CSubSendCCarryMsg);
MESSAGE0(CSUBTransition);
MESSAGE0(CSubTurnOffMsg);
MESSAGE0(CSubTurnOnMsg);
MESSAGE2(CSummonBotMsg, CString, npcName, "", int, value, 0);
MESSAGE1(CSummonBotQueryMsg, CString, npcName, "");
MESSAGE1(CTakeHeadPieceMsg, CString, value, "NULL");
MESSAGE2(CTextInputMsg, CString, input, "", CString, response, "");
MESSAGE1(CTimeDilationMsg, int, value, 0);
MESSAGE0(CTitleSequenceEndedMsg);
MESSAGE0(CTransitMsg);
MESSAGE1(CTranslateObjectMsg, Point, delta, Point());
MESSAGE3(CTransportMsg, CString, roomName, "", int, value1, 0, int, value2, 0);
MESSAGE1(CTriggerAutoMusicPlayerMsg, int, value, 0);
MESSAGE1(CTriggerNPCEvent, int, value, 0);
MESSAGE4(CTrueTalkGetAnimSetMsg, int, value1, 0, uint, index, 0, uint, startFrame, 0, uint, endFrame, 0);
MESSAGE2(CTrueTalkGetAssetDetailsMsg, CString, filename, "", int, numValue, 0);
MESSAGE2(CTrueTalkGetStateValueMsg, int, stateNum, 0, int, stateVal, -1000);
MESSAGE2(CTrueTalkNotifySpeechEndedMsg, int, endState, 0, int, dialogueId, 0);
MESSAGE3(CTrueTalkNotifySpeechStartedMsg, uint, speechDuration, 0, uint, dialogueId, 0, int, value, 0);
MESSAGE1(CTrueTalkQueueUpAnimSetMsg, int, value, 0);
MESSAGE0(CTrueTalkSelfQueueAnimSetMsg);
MESSAGE3(CTrueTalkTriggerActionMsg, int, action, 0, int, param1, 0, int, param2, 0);
MESSAGE0(CTurnOff);
MESSAGE0(CTurnOn);
MESSAGE1(CUse, CGameObject *, item, nullptr);
MESSAGE1(CUseWithCharMsg, CCharacter *, character, nullptr);
MESSAGE1(CUseWithOtherMsg, CGameObject *, other, 0);
MESSAGE1(CActionMsg, Common::CustomEventType, action, 0);
MESSAGE1(CVisibleMsg, bool, visible, true);
MESSAGE1(CCheckCodeWheelsMsg, bool, isCorrect, true);
} // End of namespace Titanic
#endif /* TITANIC_MESSAGE_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/messages/mouse_messages.h"
#include "titanic/support/mouse_cursor.h"
#include "titanic/support/screen_manager.h"
namespace Titanic {
void CMouseButtonDownMsg::generate() {
CInputHandler &inputHandler = *CScreenManager::_screenManagerPtr->_inputHandler;
const Point &mousePos = inputHandler._mousePos;
CMouseButtonDownMsg msg(mousePos, MB_LEFT);
inputHandler.handleMessage(msg, false);
}
/*------------------------------------------------------------------------*/
void CMouseButtonUpMsg::generate() {
CInputHandler &inputHandler = *CScreenManager::_screenManagerPtr->_inputHandler;
const Point &mousePos = inputHandler._mousePos;
CMouseButtonUpMsg msg(mousePos, MB_LEFT);
inputHandler.handleMessage(msg, false);
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_MOUSE_MESSAGES_H
#define TITANIC_MOUSE_MESSAGES_H
#include "titanic/support/rect.h"
#include "titanic/messages/messages.h"
namespace Titanic {
enum MouseButton { MB_LEFT = 1, MB_MIDDLE = 2, MB_RIGHT = 4 };
class CMouseMsg : public CMessage {
public:
int _buttons;
Point _mousePos;
public:
CLASSDEF;
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
CMouseMsg() : _buttons(0) {}
CMouseMsg(const Point &pt, int buttons) :
_mousePos(pt), _buttons(buttons) {}
};
class CMouseMoveMsg : public CMouseMsg {
public:
CLASSDEF;
CMouseMoveMsg() : CMouseMsg() {}
CMouseMoveMsg(const Point &pt, int buttons) : CMouseMsg(pt, buttons) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CMouseButtonMsg : public CMouseMsg {
public:
int _field10;
public:
CLASSDEF;
CMouseButtonMsg() : CMouseMsg(), _field10(0) {}
CMouseButtonMsg(const Point &pt, int buttons) : CMouseMsg(pt, buttons) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CMouseButtonDownMsg : public CMouseButtonMsg {
public:
CLASSDEF;
CMouseButtonDownMsg() : CMouseButtonMsg() {}
CMouseButtonDownMsg(const Point &pt, int buttons) : CMouseButtonMsg(pt, buttons) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
/**
* Generate a dummy mouse down message at the current mouse position
*/
static void generate();
};
class CMouseButtonUpMsg : public CMouseButtonMsg {
public:
CLASSDEF;
CMouseButtonUpMsg() : CMouseButtonMsg() {}
CMouseButtonUpMsg(const Point &pt, int buttons) : CMouseButtonMsg(pt, buttons) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
/**
* Generate a dummy mouse up message at the current mouse position
*/
static void generate();
};
class CMouseWheelMsg : public CMouseMsg {
public:
bool _wheelUp;
public:
CLASSDEF;
CMouseWheelMsg() : CMouseMsg(), _wheelUp(false) {}
CMouseWheelMsg(const Point &pt, bool wheelUp) :
CMouseMsg(pt, 0), _wheelUp(wheelUp) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CMouseDoubleClickMsg : public CMouseButtonMsg {
public:
CLASSDEF;
CMouseDoubleClickMsg() : CMouseButtonMsg() {}
CMouseDoubleClickMsg(const Point &pt, int buttons) : CMouseButtonMsg(pt, buttons) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CMouseDragMsg : public CMouseMsg {
public:
CLASSDEF;
CMouseDragMsg() : CMouseMsg() {}
CMouseDragMsg(const Point &pt) : CMouseMsg(pt, 0) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CMouseDragMoveMsg : public CMouseDragMsg {
public:
CLASSDEF;
CMouseDragMoveMsg() : CMouseDragMsg() {}
CMouseDragMoveMsg(const Point &pt) : CMouseDragMsg(pt) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CMouseDragStartMsg : public CMouseDragMsg {
public:
CTreeItem *_dragItem;
bool _handled;
public:
CLASSDEF;
CMouseDragStartMsg() : CMouseDragMsg(), _dragItem(nullptr), _handled(false) {}
CMouseDragStartMsg(const Point &pt) : CMouseDragMsg(pt),
_dragItem(nullptr), _handled(false) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CPassOnDragStartMsg : public CMessage {
public:
Point _mousePos;
int _value3;
int _value4;
public:
CLASSDEF;
CPassOnDragStartMsg() : CMessage(), _value3(0), _value4(0) {}
CPassOnDragStartMsg(const Point &pt, int v3 = 0, int v4 = 0) :
CMessage(), _mousePos(pt), _value3(v3), _value4(v4) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CMouseDragEndMsg : public CMouseDragMsg {
public:
CGameObject *_dropTarget;
public:
CLASSDEF;
CMouseDragEndMsg() : CMouseDragMsg(), _dropTarget(nullptr) {}
CMouseDragEndMsg(const Point &pt, CGameObject *dropTarget = nullptr) :
CMouseDragMsg(pt), _dropTarget(dropTarget) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CChildDragMoveMsg : public CMessage {
public:
Point _mousePos;
public:
CLASSDEF;
CChildDragMoveMsg() : CMessage() {}
CChildDragMoveMsg(const Point &pt) : CMessage(), _mousePos(pt) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
class CChildDragStartMsg : public CMessage {
public:
Point _mousePos;
public:
CLASSDEF;
CChildDragStartMsg() : CMessage() {}
CChildDragStartMsg(const Point &pt) : CMessage(), _mousePos(pt) {}
static bool isSupportedBy(const CTreeItem *item) {
return supports(item, _type);
}
};
} // End of namespace Titanic
#endif /* TITANIC_MOUSE_MESSAGES_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PET_MESSAGES_H
#define TITANIC_PET_MESSAGES_H
#include "titanic/messages/messages.h"
namespace Titanic {
MESSAGE0(CPETDeliverMsg);
MESSAGE0(CPETGainedObjectMsg);
MESSAGE0(CPETHelmetOnOffMsg);
MESSAGE0(CPETKeyboardOnOffMsg);
MESSAGE0(CPETLostObjectMsg);
MESSAGE0(CPETObjectSelectedMsg);
MESSAGE1(CPETObjectStateMsg, int, value, 0);
MESSAGE0(CPETPhotoOnOffMsg);
MESSAGE1(CPETPlaySoundMsg, int, soundNum, 0);
MESSAGE0(CPETReceiveMsg);
MESSAGE0(CPETSetStarDestinationMsg);
MESSAGE1(CPETStarFieldLockMsg, int, value, 0);
MESSAGE0(CPETStereoFieldOnOffMsg);
MESSAGE2(CPETTargetMsg, CString, name, "", int, numValue, -1);
#define PET_MESSAGE(NAME) \
class NAME: public CPETTargetMsg { \
public: \
NAME() : CPETTargetMsg() {} \
NAME(const CString &name, int num) : CPETTargetMsg(name, num) {} \
CLASSDEF; \
static bool isSupportedBy(const CTreeItem *item) { \
return supports(item, _type); \
} \
}
PET_MESSAGE(CPETDownMsg);
PET_MESSAGE(CPETUpMsg);
PET_MESSAGE(CPETLeftMsg);
PET_MESSAGE(CPETRightMsg);
PET_MESSAGE(CPETActivateMsg);
} // End of namespace Titanic
#endif /* TITANIC_PET_MESSAGES_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/messages/service_elevator_door.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CServiceElevatorDoor, CDoorAutoSoundEvent)
ON_MESSAGE(PreEnterNodeMsg)
END_MESSAGE_MAP()
CServiceElevatorDoor::CServiceElevatorDoor() : CDoorAutoSoundEvent() {
_string1 = "z#31.wav";
_string2 = "z#32.wav";
}
void CServiceElevatorDoor::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_string2, indent);
file->writeQuotedLine(_string1, indent);
CDoorAutoSoundEvent::save(file, indent);
}
void CServiceElevatorDoor::load(SimpleFile *file) {
file->readNumber();
_string2 = file->readString();
_string1 = file->readString();
CDoorAutoSoundEvent::load(file);
}
bool CServiceElevatorDoor::PreEnterNodeMsg(CPreEnterNodeMsg *msg) {
if (!findRoom()->isEquals("BilgeRoomWith"))
CDoorAutoSoundEvent::PreEnterNodeMsg(msg);
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_SERVICE_ELEVATOR_DOOR_H
#define TITANIC_SERVICE_ELEVATOR_DOOR_H
#include "titanic/messages/door_auto_sound_event.h"
namespace Titanic {
class CServiceElevatorDoor : public CDoorAutoSoundEvent {
DECLARE_MESSAGE_MAP;
bool PreEnterNodeMsg(CPreEnterNodeMsg *msg);
public:
CLASSDEF;
CServiceElevatorDoor();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_SERVICE_ELEVATOR_DOOR_H */