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engines/titanic/input_translator.cpp
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114
engines/titanic/input_translator.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/input_handler.h"
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#include "titanic/input_translator.h"
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#include "titanic/events.h"
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#include "titanic/messages/mouse_messages.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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CInputTranslator::CInputTranslator(CInputHandler *inputHandler) :
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_inputHandler(inputHandler) {
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inputHandler->setTranslator(this);
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}
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int CInputTranslator::getButtons(int special) const {
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int buttons = 0;
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if (special & MK_LBUTTON)
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buttons |= MB_LEFT;
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if (special & MK_MBUTTON)
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buttons |= MB_MIDDLE;
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if (special & MK_RBUTTON)
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buttons |= MB_RIGHT;
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return buttons;
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}
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void CInputTranslator::mouseMove(int special, const Point &pt) {
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CMouseMoveMsg msg(pt, getButtons(special));
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_inputHandler->handleMessage(msg);
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}
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void CInputTranslator::leftButtonDown(int special, const Point &pt) {
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CMouseButtonDownMsg msg(pt, MB_LEFT);
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_inputHandler->handleMessage(msg);
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}
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void CInputTranslator::leftButtonUp(int special, const Point &pt) {
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CMouseButtonUpMsg msg(pt, MB_LEFT);
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_inputHandler->handleMessage(msg);
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}
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void CInputTranslator::leftButtonDoubleClick(int special, const Point &pt) {
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CMouseDoubleClickMsg msg(pt, MB_LEFT);
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_inputHandler->handleMessage(msg);
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}
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void CInputTranslator::middleButtonDown(int special, const Point &pt) {
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CMouseButtonDownMsg msg(pt, MB_MIDDLE);
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_inputHandler->handleMessage(msg);
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}
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void CInputTranslator::middleButtonUp(int special, const Point &pt) {
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CMouseButtonUpMsg msg(pt, MB_MIDDLE);
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_inputHandler->handleMessage(msg);
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}
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void CInputTranslator::middleButtonDoubleClick(int special, const Point &pt) {
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CMouseDoubleClickMsg msg(pt, MB_MIDDLE);
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_inputHandler->handleMessage(msg);
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}
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void CInputTranslator::mouseWheel(bool wheelUp, const Point &pt) {
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CMouseWheelMsg msg(pt, wheelUp);
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_inputHandler->handleMessage(msg);
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}
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void CInputTranslator::keyDown(const Common::KeyState &keyState) {
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if (keyState.ascii > 0 && keyState.ascii <= 127) {
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CKeyCharMsg msg(keyState.ascii);
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if (_inputHandler->handleMessage(msg))
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return;
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}
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}
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void CInputTranslator::actionStart(const Common::CustomEventType &action) {
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if(action > kActionNone && action < kActionMovementNone) {
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CActionMsg msg(action);
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if (_inputHandler->handleMessage(msg))
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return;
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}
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if (CMovementMsg::getMovement(action) != MOVE_NONE) {
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CMovementMsg msg(action);
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if (_inputHandler->handleMessage(msg))
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return;
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}
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}
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bool CInputTranslator::isMousePressed() const {
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return g_vm->_events->getSpecialButtons() & (MK_LBUTTON | MK_RBUTTON | MK_MBUTTON);
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}
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} // End of namespace Titanic
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