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engines/titanic/game_state.h
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171
engines/titanic/game_state.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_GAME_STATE_H
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#define TITANIC_GAME_STATE_H
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#include "titanic/core/list.h"
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#include "titanic/core/link_item.h"
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#include "titanic/support/simple_file.h"
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#include "titanic/game_location.h"
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#include "titanic/support/movie.h"
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namespace Titanic {
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class CGameManager;
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enum GameStateMode {
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GSMODE_NONE = 0, GSMODE_INTERACTIVE = 1, GSMODE_CUTSCENE = 2,
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GSMODE_3 = 3, GSMODE_4 = 4, GSMODE_INSERT_CD = 5, GSMODE_PENDING_LOAD = 6
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};
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enum Season {
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SEASON_SUMMER = 0,
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SEASON_AUTUMN = 1,
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SEASON_WINTER = 2,
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SEASON_SPRING = 3
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};
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class CGameStateMovieList : public Common::List<CMovie *> {
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public:
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CViewItem *_destView;
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CMovieClip *_movieClip;
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public:
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CGameStateMovieList() : Common::List<CMovie *>(), _destView(nullptr), _movieClip(nullptr) {}
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/**
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* Returns true if there are no movies in the list
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*/
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bool empty();
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};
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class CGameState {
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public:
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CGameManager *_gameManager;
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CGameLocation _gameLocation;
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CGameStateMovieList _movieList;
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PassengerClass _passengerClass;
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PassengerClass _priorClass;
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GameStateMode _mode;
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Season _seasonNum;
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bool _petActive;
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bool _soundMakerAllowed;
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bool _quitGame;
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bool _parrotMet;
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uint _nodeChangeCtr;
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uint32 _nodeEnterTicks;
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Point _mousePos;
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int _parrotResponseIndex;
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public:
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CGameState(CGameManager *gameManager);
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file) const;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file);
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/**
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* Sets a new mode
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*/
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void setMode(GameStateMode newMode);
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/**
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* Sets the current mouse position
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*/
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void setMousePos(const Point &pt) { _mousePos = pt; }
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/**
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* Gets the current mouse position
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*/
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Point getMousePos() const { return _mousePos; }
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/**
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* Called by the PET when a new node is entered
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*/
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void enterNode();
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/**
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* Enters a new view
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*/
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void enterView();
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/**
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* Triggers a link item in a view
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*/
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void triggerLink(CLinkItem *link);
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/**
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* Changes the current view
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*/
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void changeView(CViewItem *newView, CMovieClip *clip);
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/**
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* Check for whether it's time to change the active view
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*/
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void checkForViewChange();
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/**
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* Adds a movie to the movie list
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*/
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void addMovie(CMovie *movie);
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/**
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* Change to the next season
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*/
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void changeSeason() {
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_seasonNum = (Season)(((int)_seasonNum + 1) & 3);
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}
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/**
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* Sets whether the parrot has been met
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*/
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void setParrotMet(bool flag) { _parrotMet = flag; }
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/**
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* Gets whether the parrot has been met
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*/
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bool getParrotMet() const { return _parrotMet; }
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/**
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* Gets the counter for the number of times different nodes have
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* been entered
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*/
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int getNodeChangedCtr() const { return _nodeChangeCtr; }
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/**
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* Gets the node enter ticks amount
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*/
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uint32 getNodeEnterTicks() const { return _nodeEnterTicks; }
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/**
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* Increments the index to use for parrot idle responses
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*/
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void incParrotResponse() { ++_parrotResponseIndex; }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_GAME_STATE_H */
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