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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/transport/transport.h"
namespace Titanic {
EMPTY_MESSAGE_MAP(CTransport, CMobile);
CTransport::CTransport() : CMobile(), _string1("*.*.*") {
}
void CTransport::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_string1, indent);
file->writeQuotedLine(_string2, indent);
CMobile::save(file, indent);
}
void CTransport::load(SimpleFile *file) {
file->readNumber();
_string1 = file->readString();
_string2 = file->readString();
CMobile::load(file);
}
} // End of namespace Titanic