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329
engines/titanic/game/transport/lift.cpp
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329
engines/titanic/game/transport/lift.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/transport/lift.h"
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#include "titanic/debugger.h"
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#include "titanic/moves/multi_move.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CLift, CTransport)
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ON_MESSAGE(StatusChangeMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(EnterRoomMsg)
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ON_MESSAGE(LeaveRoomMsg)
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ON_MESSAGE(ActMsg)
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END_MESSAGE_MAP()
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bool CLift::_hasHead;
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bool CLift::_hasCorrectHead;
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int CLift::_elevator1Floor;
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int CLift::_elevator2Floor;
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int CLift::_elevator3Floor;
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int CLift::_elevator4Floor;
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void CLift::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_hasHead, indent);
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file->writeNumberLine(_elevator1Floor, indent);
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file->writeNumberLine(_elevator2Floor, indent);
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file->writeNumberLine(_elevator3Floor, indent);
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file->writeNumberLine(_elevator4Floor, indent);
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file->writeNumberLine(_liftNum, indent);
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file->writeNumberLine(_hasCorrectHead, indent);
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CTransport::save(file, indent);
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}
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void CLift::load(SimpleFile *file) {
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file->readNumber();
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_hasHead = file->readNumber();
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_elevator1Floor = file->readNumber();
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_elevator2Floor = file->readNumber();
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_elevator3Floor = file->readNumber();
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_elevator4Floor = file->readNumber();
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_liftNum = file->readNumber();
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_hasCorrectHead = file->readNumber();
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CTransport::load(file);
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}
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bool CLift::StatusChangeMsg(CStatusChangeMsg *msg) {
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CPetControl *pet = getPetControl();
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if ((!_hasHead && pet->getRoomsElevatorNum() == 4) ||
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(!_hasCorrectHead && pet->getRoomsElevatorNum() == 4))
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return true;
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int oldFloorNum = msg->_oldStatus;
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int floorNum = msg->_newStatus;
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int oldClass = 1, newClass = 1;
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if (oldFloorNum > 27)
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oldClass = 3;
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else if (oldFloorNum > 19)
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oldClass = 2;
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if (floorNum > 27)
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newClass = 3;
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else if (floorNum > 19)
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newClass = 2;
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static const int UP_FRAME_NUMBERS[40] = {
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0, 8, 13, 18, 23, 28, 33, 38, 43, 48, 53, 58,
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63, 68, 73, 78, 83, 88, 93, 118, 123, 128, 133,
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138, 143, 148, 153, 228, 233, 238, 243, 248, 253,
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258, 263, 268, 273, 278, 298, 299
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};
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static const int DOWN_FRAME_NUMBERS[39] = {
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598, 589, 584, 579, 574, 569, 564, 559, 554, 549,
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544, 539, 534, 529, 524, 519, 514, 509, 504, 479,
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474, 469, 464, 459, 454, 449, 444, 369, 364, 359,
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354, 349, 344, 339, 334, 329, 324, 319, 299
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};
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pet->setRoomsFloorNum(floorNum);
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if (pet->getRoomsElevatorNum() == 2 || pet->getRoomsElevatorNum() == 4) {
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if (floorNum > 27)
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floorNum = 27;
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if (oldFloorNum > 27)
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oldFloorNum = 27;
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}
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changeView("Lift.Node 1.N");
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CTurnOn onMsg;
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onMsg.execute("LiftHood");
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CString debugStr;
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if (floorNum > oldFloorNum) {
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// Animate lift going up
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_startFrame = UP_FRAME_NUMBERS[oldFloorNum - 1];
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_endFrame = UP_FRAME_NUMBERS[floorNum - 1];
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if (oldClass == newClass) {
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debugStr = CString::format("Same (%d-%d)", _startFrame, _endFrame);
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playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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} else if (oldClass == 1 && newClass == 2) {
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debugStr = CString::format("1 to 2 (%d-108, 108-%d)", _startFrame, _endFrame);
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playMovie(_startFrame, 108, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playMovie(108, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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} else if (oldClass == 1 && newClass == 3) {
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debugStr = CString::format("1 to 3 (%d-108, 108-190, 190-%d)", _startFrame, _endFrame);
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playMovie(_startFrame, 108, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playMovie(108, 190, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playMovie(190, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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} else {
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debugStr = CString::format("2 to 3 (%d-190, 190-%d)", _startFrame, _endFrame);
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playMovie(_startFrame, 190, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playMovie(190, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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}
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}
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if (floorNum < oldFloorNum) {
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// Animate lift going down
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_startFrame = DOWN_FRAME_NUMBERS[oldFloorNum - 1];
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_endFrame = DOWN_FRAME_NUMBERS[floorNum - 1];
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if (oldClass == newClass) {
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debugStr = CString::format("Same (%d-%d)", _startFrame, _endFrame);
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playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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} else if (oldClass == 3 && newClass == 2) {
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debugStr = CString::format("3 to 2 (%d-407, 407-%d)", _startFrame, _endFrame);
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playMovie(_startFrame, 407, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playMovie(407, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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} else if (oldClass == 3 && newClass == 1) {
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debugStr = CString::format("3 to 1 (%d-407, 407-489, 489-%d)", _startFrame, _endFrame);
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playMovie(_startFrame, 407, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playMovie(407, 489, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playMovie(489, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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} else {
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debugStr = CString::format("2 to 1 (%d-489, 489-%d)", _startFrame, _endFrame);
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playMovie(_startFrame, 489, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playMovie(489, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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}
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}
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CShipSettingMsg settingMsg;
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switch (pet->getRoomsElevatorNum()) {
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case 1:
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_elevator1Floor = floorNum;
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break;
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case 2:
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_elevator2Floor = floorNum;
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_elevator4Floor = oldFloorNum;
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settingMsg._value = oldFloorNum;
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settingMsg.execute("SGTStateroomTV");
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break;
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case 3:
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_elevator3Floor = floorNum;
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break;
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case 4:
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_elevator4Floor = floorNum;
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break;
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default:
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break;
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}
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debugC(1, kDebugScripts, "%s", debugStr.c_str());
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return true;
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}
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bool CLift::MovieEndMsg(CMovieEndMsg *msg) {
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switch (msg->_endFrame) {
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case 108:
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setAmbientSoundVolume(VOL_MUTE, 1, 0);
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setAmbientSoundVolume(VOL_QUIET, 1, 1);
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break;
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case 190:
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setAmbientSoundVolume(VOL_MUTE, 1, 1);
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setAmbientSoundVolume(VOL_QUIET, 1, 2);
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break;
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case 407:
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setAmbientSoundVolume(VOL_MUTE, 1, 2);
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setAmbientSoundVolume(VOL_QUIET, 1, 1);
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break;
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case 489:
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setAmbientSoundVolume(VOL_MUTE, 1, 1);
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setAmbientSoundVolume(VOL_QUIET, 1, 0);
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break;
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default: {
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CActMsg actMsg("LiftArrive");
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actMsg.execute("Liftbot");
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sleep(500);
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playSound("352 gp button 1.wav");
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CTurnOff offMsg;
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offMsg.execute("LiftHood");
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changeView("Lift.Node 1.W");
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break;
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}
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}
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return true;
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}
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bool CLift::EnterViewMsg(CEnterViewMsg *msg) {
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static const int FRAME_NUMBERS[40] = {
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0, 8, 13, 18, 23, 28, 33, 38, 43, 48, 53, 58, 63, 68, 73,
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78, 83, 88, 93, 118, 123, 128, 133, 138, 143, 148, 153,
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228, 233, 238, 243, 248, 253, 258, 263, 268, 273, 278, 298
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};
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CPetControl *pet = getPetControl();
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loadFrame(FRAME_NUMBERS[pet->getRoomsFloorNum() - 1]);
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return true;
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}
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bool CLift::EnterRoomMsg(CEnterRoomMsg *msg) {
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if (isEquals("Well")) {
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CPetControl *pet = getPetControl();
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int floorNum = pet->getRoomsFloorNum();
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int elevNum = pet->getRoomsElevatorNum();
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loadSound(TRANSLATE("z#520.wav", "z#259.wav"));
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loadSound(TRANSLATE("z#519.wav", "z#258.wav"));
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loadSound(TRANSLATE("z#518.wav", "z#257.wav"));
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if (elevNum == 4 && _hasHead && !_hasCorrectHead) {
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CVisibleMsg visibleMsg;
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visibleMsg.execute("GetLiftEye");
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}
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if (floorNum < 20) {
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playAmbientSound(TRANSLATE("z#520.wav", "z#259.wav"), VOL_QUIET, true, true, 0);
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playAmbientSound(TRANSLATE("z#519.wav", "z#258.wav"), VOL_MUTE, false, true, 1);
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playAmbientSound(TRANSLATE("z#518.wav", "z#257.wav"), VOL_MUTE, false, true, 2);
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} else if (floorNum < 28) {
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playAmbientSound(TRANSLATE("z#520.wav", "z#259.wav"), VOL_MUTE, false, true, 0);
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playAmbientSound(TRANSLATE("z#519.wav", "z#258.wav"), VOL_QUIET, true, true, 1);
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playAmbientSound(TRANSLATE("z#518.wav", "z#257.wav"), VOL_MUTE, false, true, 2);
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} else {
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playAmbientSound(TRANSLATE("z#520.wav", "z#259.wav"), VOL_MUTE, false, true, 0);
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playAmbientSound(TRANSLATE("z#519.wav", "z#258.wav"), VOL_MUTE, false, true, 1);
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playAmbientSound(TRANSLATE("z#518.wav", "z#257.wav"), VOL_QUIET, true, true, 2);
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}
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}
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return true;
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}
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bool CLift::LeaveRoomMsg(CLeaveRoomMsg *msg) {
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stopAmbientSound(true, -1);
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CPetControl *pet = getPetControl();
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if (pet->getRoomsElevatorNum() == 4 && _hasHead && !_hasCorrectHead) {
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CVisibleMsg visibleMsg(false);
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visibleMsg.execute("Eye2");
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}
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return true;
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}
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bool CLift::ActMsg(CActMsg *msg) {
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if (msg->_action == "LoseHead") {
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_hasHead = false;
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_hasCorrectHead = false;
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CActMsg actMsg1("Lift.Node 2.N");
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actMsg1.execute("RPanInLiftW");
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CActMsg actMsg2("Lift.Node 2.S");
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actMsg2.execute("LPanInLiftW");
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// WORKAROUND: In the original, when Lift 4's head is removed, the other
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// view directions use Node 2. These "removed" views have links, but their
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// movement cursors weren't correctly set. This fixes them
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CNamedItem *node2 = findRoom()->findByName("Node 2");
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static_cast<CMultiMove *>(node2->findByName("LMultiLiftPan"))->_cursorId = CURSOR_MOVE_LEFT;
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static_cast<CLinkItem *>(node2->findByName("_PANR,2,N,E"))->_cursorId = CURSOR_MOVE_RIGHT;
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static_cast<CLinkItem *>(node2->findByName("_PANL,2,E,N"))->_cursorId = CURSOR_MOVE_LEFT;
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static_cast<CLinkItem *>(node2->findByName("_PANR,2,E,S"))->_cursorId = CURSOR_MOVE_RIGHT;
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static_cast<CLinkItem *>(node2->findByName("_PANL,2,S,E"))->_cursorId = CURSOR_MOVE_LEFT;
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static_cast<CMultiMove *>(node2->findByName("RMultiLiftPan"))->_cursorId = CURSOR_MOVE_RIGHT;
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} else if (msg->_action == "AddWrongHead") {
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_hasHead = true;
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_hasCorrectHead = false;
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CActMsg actMsg1("Lift.Node 1.N");
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actMsg1.execute("RPanInLiftW");
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CActMsg actMsg2("Lift.Node 1.S");
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actMsg2.execute("LPanInLiftW");
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} else if (msg->_action == "AddRightHead") {
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_hasHead = true;
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_hasCorrectHead = true;
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petSetRoomsElevatorBroken(false);
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CActMsg actMsg1("Lift.Node 1.N");
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actMsg1.execute("RPanInLiftW");
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CActMsg actMsg2("Lift.Node 1.S");
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actMsg2.execute("LPanInLiftW");
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CActMsg actMsg3("ActivateLift");
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actMsg3.execute("Liftbot");
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}
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CVisibleMsg visibleMsg;
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visibleMsg.execute("LiftbotWithoutHead");
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return true;
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}
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} // End of namespace Titanic
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Block a user