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96
engines/titanic/game/throw_tv_down_well.cpp
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96
engines/titanic/game/throw_tv_down_well.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/throw_tv_down_well.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CThrowTVDownWell, CGameObject)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(TimerMsg)
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ON_MESSAGE(MovieFrameMsg)
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END_MESSAGE_MAP()
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void CThrowTVDownWell::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_viewName, indent);
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file->writeNumberLine(_flag, indent);
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CGameObject::save(file, indent);
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}
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void CThrowTVDownWell::load(SimpleFile *file) {
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file->readNumber();
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_viewName = file->readString();
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_flag = file->readNumber();
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CGameObject::load(file);
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}
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bool CThrowTVDownWell::ActMsg(CActMsg *msg) {
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if (msg->_action == "ThrowTVDownWell" && !_flag) {
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_viewName = getFullViewName();
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lockMouse();
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addTimer(1, 4000, 0);
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CActMsg actMsg("ThrownTVDownWell");
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actMsg.execute("BOWTelevisionMonitor");
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}
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return true;
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}
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bool CThrowTVDownWell::EnterViewMsg(CEnterViewMsg *msg) {
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playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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movieEvent(49);
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return true;
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}
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bool CThrowTVDownWell::MovieEndMsg(CMovieEndMsg *msg) {
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sleep(2000);
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changeView("ParrotLobby.Node 11.N");
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playSound(TRANSLATE("z#471.wav", "z#208.wav"));
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addTimer(2, 7000, 0);
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return true;
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}
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bool CThrowTVDownWell::TimerMsg(CTimerMsg *msg) {
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if (msg->_actionVal == 1) {
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changeView("ParrotLobby.Node 10.N");
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} else if (msg->_actionVal == 2) {
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playSound(TRANSLATE("z#468.wav", "z#205.wav"), 50);
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sleep(1500);
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changeView(_viewName);
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_viewName = "NULL";
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unlockMouse();
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playSound(TRANSLATE("z#47.wav", "z#578.wav"));
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}
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return true;
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}
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bool CThrowTVDownWell::MovieFrameMsg(CMovieFrameMsg *msg) {
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playSound(TRANSLATE("z#470.wav", "z#207.wav"));
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return true;
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}
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} // End of namespace Titanic
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