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107
engines/titanic/game/sub_glass.cpp
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107
engines/titanic/game/sub_glass.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/sub_glass.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CSUBGlass, CGameObject)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(MouseButtonUpMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(SignalObject)
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ON_MESSAGE(LeaveViewMsg)
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END_MESSAGE_MAP()
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CSUBGlass::CSUBGlass() : _fieldBC(0), _startFrame(0), _endFrame(1), _signalStartFrame(0) {
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}
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void CSUBGlass::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_fieldBC, indent);
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file->writeNumberLine(_startFrame, indent);
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file->writeNumberLine(_endFrame, indent);
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file->writeNumberLine(_signalStartFrame, indent);
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file->writeNumberLine(_signalEndFrame, indent);
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file->writeQuotedLine(_target, indent);
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CGameObject::save(file, indent);
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}
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void CSUBGlass::load(SimpleFile *file) {
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file->readNumber();
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_fieldBC = file->readNumber();
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_startFrame = file->readNumber();
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_endFrame = file->readNumber();
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_signalStartFrame = file->readNumber();
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_signalEndFrame = file->readNumber();
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_target = file->readString();
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CGameObject::load(file);
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}
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bool CSUBGlass::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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return true;
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}
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bool CSUBGlass::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
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if (!_fieldBC && _startFrame >= 0) {
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_fieldBC = true;
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playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT);
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playSound(TRANSLATE("z#30.wav", "z#561.wav"));
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}
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return true;
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}
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bool CSUBGlass::MovieEndMsg(CMovieEndMsg *msg) {
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if (msg->_endFrame == _endFrame) {
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_fieldBC = true;
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CSignalObject signalMsg(getName(), 1);
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signalMsg.execute(_target);
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}
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return true;
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}
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bool CSUBGlass::SignalObject(CSignalObject *msg) {
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if (msg->_numValue == 1) {
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setVisible(true);
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if (_signalStartFrame >= 0) {
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playMovie(_signalStartFrame, _signalEndFrame, MOVIE_WAIT_FOR_FINISH);
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playSound(TRANSLATE("z#30.wav", "z#561.wav"));
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_fieldBC = false;
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}
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}
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return true;
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}
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bool CSUBGlass::LeaveViewMsg(CLeaveViewMsg *msg) {
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_fieldBC = false;
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setVisible(true);
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loadFrame(0);
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return true;
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}
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} // End of namespace Titanic
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