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engines/titanic/game/ship_setting_button.cpp
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91
engines/titanic/game/ship_setting_button.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/ship_setting_button.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CShipSettingButton, CGameObject)
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ON_MESSAGE(TurnOn)
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ON_MESSAGE(TurnOff)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(EnterViewMsg)
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END_MESSAGE_MAP()
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CShipSettingButton::CShipSettingButton() : CGameObject(), _pressed(false), _enabled(false) {
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}
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void CShipSettingButton::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_target, indent);
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file->writeNumberLine(_pressed, indent);
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file->writeNumberLine(_enabled, indent);
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CGameObject::save(file, indent);
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}
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void CShipSettingButton::load(SimpleFile *file) {
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file->readNumber();
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_target = file->readString();
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_pressed = file->readNumber();
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_enabled = file->readNumber();
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CGameObject::load(file);
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}
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bool CShipSettingButton::TurnOn(CTurnOn *msg) {
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_pressed = true;
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return true;
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}
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bool CShipSettingButton::TurnOff(CTurnOff *msg) {
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_pressed = false;
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return true;
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}
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bool CShipSettingButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (_pressed) {
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if (_enabled)
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playMovie(8, 16, 0);
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else
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playMovie(0, 8, 0);
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_enabled = !_enabled;
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CActMsg actMsg(_enabled ? "EnableObject" : "DisableObject");
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actMsg.execute(_target);
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} else {
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if (_enabled) {
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playMovie(8, 16, 0);
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playMovie(0, 8, 0);
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} else {
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playMovie(0, 16, 0);
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}
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}
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return true;
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}
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bool CShipSettingButton::EnterViewMsg(CEnterViewMsg *msg) {
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loadFrame(_enabled ? 8 : 16);
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return true;
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}
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} // End of namespace Titanic
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