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81
engines/titanic/game/sgt/sgt_state_control.cpp
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81
engines/titanic/game/sgt/sgt_state_control.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/sgt/sgt_state_control.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CSGTStateControl, CBackground)
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ON_MESSAGE(PETUpMsg)
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ON_MESSAGE(PETDownMsg)
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ON_MESSAGE(PETActivateMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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END_MESSAGE_MAP()
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void CSGTStateControl::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_state, indent);
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CBackground::save(file, indent);
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}
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void CSGTStateControl::load(SimpleFile *file) {
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file->readNumber();
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_state = file->readNumber();
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CBackground::load(file);
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}
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bool CSGTStateControl::PETUpMsg(CPETUpMsg *msg) {
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// WORKAROUND: Redundant code in original not included
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return true;
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}
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bool CSGTStateControl::PETDownMsg(CPETDownMsg *msg) {
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// WORKAROUND: Redundant code in original not included
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return true;
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}
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bool CSGTStateControl::PETActivateMsg(CPETActivateMsg *msg) {
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if (msg->_name == "SGTSelector") {
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static const char *const TARGETS[] = {
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"Vase", "Bedfoot", "Toilet", "Drawer", "SGTTV", "Armchair", "BedHead",
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"WashStand", "Desk", "DeskChair", "Basin", "ChestOfDrawers"
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};
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_state = msg->_numValue;
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CActMsg actMsg;
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actMsg.execute(TARGETS[_state]);
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}
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return true;
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}
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bool CSGTStateControl::EnterViewMsg(CEnterViewMsg *msg) {
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_state = 1;
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petSetRemoteTarget();
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return true;
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}
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bool CSGTStateControl::LeaveViewMsg(CLeaveViewMsg *msg) {
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petClear();
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return true;
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}
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} // End of namespace Titanic
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