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engines/titanic/game/sgt/sgt_doors.cpp
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engines/titanic/game/sgt/sgt_doors.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/sgt/sgt_doors.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CSGTDoors, CGameObject)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(LeaveRoomMsg)
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END_MESSAGE_MAP()
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void CSGTDoors::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_value1, indent);
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file->writeNumberLine(_open, indent);
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CGameObject::save(file, indent);
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}
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void CSGTDoors::load(SimpleFile *file) {
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file->readNumber();
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_value1 = file->readNumber();
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_open = file->readNumber();
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CGameObject::load(file);
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}
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bool CSGTDoors::EnterViewMsg(CEnterViewMsg *msg) {
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setVisible(true);
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_open = true;
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CPetControl *pet = getPetControl();
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if (pet) {
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int roomNum = pet->getRoomsRoomNum();
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static const int START_FRAMES[7] = { 0, 26, 30, 34, 38, 42, 46 };
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static const int END_FRAMES[7] = { 12, 29, 33, 37, 41, 45, 49 };
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if (pet->getRoomsSublevel() == 1)
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playMovie(START_FRAMES[roomNum], END_FRAMES[roomNum],
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MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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else
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playMovie(0, 12, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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}
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return true;
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}
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bool CSGTDoors::LeaveViewMsg(CLeaveViewMsg *msg) {
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return true;
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}
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bool CSGTDoors::MovieEndMsg(CMovieEndMsg *msg) {
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setVisible(!_open);
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return true;
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}
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bool CSGTDoors::LeaveRoomMsg(CLeaveRoomMsg *msg) {
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setVisible(true);
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_open = false;
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CPetControl *pet = getPetControl();
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if (pet) {
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int roomNum = pet->getRoomsRoomNum();
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static const int START_FRAMES[7] = { 12, 69, 65, 61, 57, 53, 49 };
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static const int END_FRAMES[7] = { 25, 72, 68, 64, 60, 56, 52 };
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if (pet->getRoomsSublevel() == 1)
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playMovie(START_FRAMES[roomNum], END_FRAMES[roomNum],
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MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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else
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playMovie(12, 25, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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}
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return true;
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}
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} // End of namespace Titanic
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