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81
engines/titanic/game/sgt/chest_of_drawers.cpp
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81
engines/titanic/game/sgt/chest_of_drawers.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/sgt/chest_of_drawers.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CChestOfDrawers, CSGTStateRoom)
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ON_MESSAGE(TurnOn)
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ON_MESSAGE(TurnOff)
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ON_MESSAGE(MovieEndMsg)
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END_MESSAGE_MAP()
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void CChestOfDrawers::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CSGTStateRoom::save(file, indent);
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}
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void CChestOfDrawers::load(SimpleFile *file) {
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file->readNumber();
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CSGTStateRoom::load(file);
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}
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bool CChestOfDrawers::TurnOn(CTurnOn *msg) {
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if (_statics->_chestOfDrawers == "Closed" && _statics->_desk == "Open") {
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_isClosed = false;
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_statics->_chestOfDrawers = "Open";
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_startFrame = 1;
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_endFrame = 14;
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playMovie(1, 14, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playSound(TRANSLATE("b#11.wav", "b#96.wav"));
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}
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return true;
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}
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bool CChestOfDrawers::TurnOff(CTurnOff *msg) {
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if (_statics->_chestOfDrawers == "Open" && _statics->_drawer == "Closed") {
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CVisibleMsg visibleMsg(false);
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visibleMsg.execute("Drawer");
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_statics->_chestOfDrawers = "Closed";
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_isClosed = true;
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_startFrame = 14;
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_endFrame = 27;
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playMovie(14, 27, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playSound(TRANSLATE("b#11.wav", "b#96.wav"));
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}
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return true;
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}
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bool CChestOfDrawers::MovieEndMsg(CMovieEndMsg *msg) {
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if (_statics->_chestOfDrawers == "Open") {
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CVisibleMsg visibleMsg;
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visibleMsg.execute("Drawer");
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}
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return true;
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}
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} // End of namespace Titanic
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