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engines/titanic/game/seasonal_adjustment.cpp
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136
engines/titanic/game/seasonal_adjustment.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/seasonal_adjustment.h"
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#include "titanic/core/project_item.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CSeasonalAdjustment, CBackground)
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ON_MESSAGE(StatusChangeMsg)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(MouseButtonUpMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(TurnOn)
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ON_MESSAGE(TurnOff)
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ON_MESSAGE(ActMsg)
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END_MESSAGE_MAP()
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void CSeasonalAdjustment::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_switching, indent);
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file->writeNumberLine(_enabled, indent);
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CBackground::save(file, indent);
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}
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void CSeasonalAdjustment::load(SimpleFile *file) {
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file->readNumber();
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_switching = file->readNumber();
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_enabled = file->readNumber();
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CBackground::load(file);
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}
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bool CSeasonalAdjustment::StatusChangeMsg(CStatusChangeMsg *msg) {
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CChangeSeasonMsg changeMsg;
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switch (stateGetSeason()) {
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case SEASON_SUMMER:
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changeMsg._season = "Summer";
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break;
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case SEASON_AUTUMN:
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changeMsg._season = "Autumn";
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break;
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case SEASON_WINTER:
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changeMsg._season = "Winter";
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break;
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case SEASON_SPRING:
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changeMsg._season = "Spring";
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break;
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default:
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break;
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}
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changeMsg.execute(getRoot(), nullptr, MSGFLAG_SCAN);
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return true;
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}
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bool CSeasonalAdjustment::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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return true;
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}
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bool CSeasonalAdjustment::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
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playSound(TRANSLATE("z#42.wav", "z#743.wav"));
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if (!_enabled) {
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petDisplayMessage(1, SEASONAL_SWITCH_NOT_WORKING);
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} else if (!_switching) {
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playMovie(0, 6, MOVIE_NOTIFY_OBJECT);
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playMovie(6, 18, 0);
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}
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return true;
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}
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bool CSeasonalAdjustment::MovieEndMsg(CMovieEndMsg *msg) {
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if (msg->_endFrame == 6) {
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stateChangeSeason();
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CStatusChangeMsg changeMsg;
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changeMsg.execute(this);
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CTurnOff offMsg;
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offMsg.execute(this);
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offMsg.execute("LeftPanExit");
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offMsg.execute("RightPanExit");
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}
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return true;
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}
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bool CSeasonalAdjustment::TurnOn(CTurnOn *msg) {
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if (_switching) {
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_switching = false;
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CTurnOn onMsg;
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onMsg.execute("LeftPanExit");
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onMsg.execute("RightPanExit");
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}
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return true;
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}
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bool CSeasonalAdjustment::TurnOff(CTurnOff *msg) {
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_switching = true;
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return true;
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}
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bool CSeasonalAdjustment::ActMsg(CActMsg *msg) {
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if (msg->_action == "PlayerGetsSpeechCentre") {
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msg->execute("SeasonBackground");
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msg->execute("ArbGate");
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} else if (msg->_action == "EnableObject") {
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_enabled = true;
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} else if (msg->_action == "DisableObject") {
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_enabled = false;
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}
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return true;
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}
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} // End of namespace Titanic
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