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142
engines/titanic/game/season_background.cpp
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142
engines/titanic/game/season_background.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/season_background.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CSeasonBackground, CBackground)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(ChangeSeasonMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(ActMsg)
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END_MESSAGE_MAP()
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CSeasonBackground::CSeasonBackground() : CBackground(),
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_seasonNum(SEASON_SUMMER), _flag(false), _defaultFrame(46), _unused(0) {
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}
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void CSeasonBackground::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_seasonNum, indent);
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file->writeNumberLine(_flag, indent);
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file->writeNumberLine(_defaultFrame, indent);
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file->writeNumberLine(_unused, indent);
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CBackground::save(file, indent);
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}
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void CSeasonBackground::load(SimpleFile *file) {
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file->readNumber();
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_seasonNum = (Season)file->readNumber();
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_flag = file->readNumber();
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_defaultFrame = file->readNumber();
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_unused = file->readNumber();
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CBackground::load(file);
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}
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bool CSeasonBackground::EnterViewMsg(CEnterViewMsg *msg) {
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loadFrame(_defaultFrame);
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return true;
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}
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bool CSeasonBackground::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
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_seasonNum = (Season)(((int)_seasonNum + 1) % 4);
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switch (_seasonNum) {
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case SEASON_SUMMER:
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playMovie(0, TRANSLATE(45, 49), MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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_defaultFrame = TRANSLATE(45, 49);
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break;
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case SEASON_AUTUMN:
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if (_flag) {
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playMovie(TRANSLATE(232, 49), TRANSLATE(278, 98),
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MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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_defaultFrame = TRANSLATE(278, 98);
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} else {
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playMovie(TRANSLATE(45, 196), TRANSLATE(91, 245),
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MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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_defaultFrame = TRANSLATE(91, 245);
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}
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break;
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case SEASON_WINTER:
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if (_flag) {
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playMovie(TRANSLATE(278, 98), TRANSLATE(326, 147),
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MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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_defaultFrame = TRANSLATE(326, 147);
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} else {
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CStatusChangeMsg changeMsg;
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changeMsg._newStatus = 0;
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changeMsg.execute("PickUpSpeechCentre");
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playMovie(TRANSLATE(91, 245), TRANSLATE(139, 294),
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MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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_defaultFrame = TRANSLATE(139, 294);
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}
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break;
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case SEASON_SPRING:
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if (_flag) {
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playMovie(TRANSLATE(326, 147), TRANSLATE(417, 195),
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MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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_defaultFrame = TRANSLATE(417, 195);
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} else {
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playMovie(TRANSLATE(139, 294), TRANSLATE(228, 342),
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MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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_defaultFrame = TRANSLATE(228, 342);
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}
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break;
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default:
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break;
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}
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return true;
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}
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bool CSeasonBackground::MovieEndMsg(CMovieEndMsg *msg) {
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if (msg->_endFrame == _defaultFrame) {
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CTurnOn onMsg;
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onMsg.execute("SeasonalAdjust");
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}
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if (msg->_endFrame == TRANSLATE(91, 245) && !_flag) {
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CStatusChangeMsg changeMsg;
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changeMsg.execute("PickUpSpeechCentre");
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}
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return true;
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}
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bool CSeasonBackground::ActMsg(CActMsg *msg) {
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if (msg->_action == "PlayerGetsSpeechCentre") {
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_defaultFrame = TRANSLATE(278, 98);
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loadFrame(_defaultFrame);
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_flag = true;
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}
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return true;
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}
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} // End of namespace Titanic
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