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172
engines/titanic/game/sauce_dispensor.cpp
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172
engines/titanic/game/sauce_dispensor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/sauce_dispensor.h"
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#include "titanic/carry/chicken.h"
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#include "titanic/carry/glass.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CSauceDispensor, CBackground)
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ON_MESSAGE(Use)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(StatusChangeMsg)
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END_MESSAGE_MAP()
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CSauceDispensor::CSauceDispensor() : CBackground(),
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_pouringCondiment(false), _starlingsDead(false),
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_field104(0), _field108(0) {
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}
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void CSauceDispensor::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_condimentName, indent);
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file->writeNumberLine(_pouringCondiment, indent);
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file->writeNumberLine(_starlingsDead, indent);
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file->writePoint(_pos1, indent);
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file->writePoint(_pos2, indent);
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file->writeNumberLine(_field104, indent);
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file->writeNumberLine(_field108, indent);
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CBackground::save(file, indent);
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}
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void CSauceDispensor::load(SimpleFile *file) {
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file->readNumber();
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_condimentName = file->readString();
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_pouringCondiment = file->readNumber();
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_starlingsDead = file->readNumber();
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_pos1 = file->readPoint();
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_pos2 = file->readPoint();
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_field104 = file->readNumber();
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_field108 = file->readNumber();
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CBackground::load(file);
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}
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bool CSauceDispensor::Use(CUse *msg) {
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CVisibleMsg visibleMsg(true);
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if (msg->_item->isEquals("Chicken")) {
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CChicken *chicken = static_cast<CChicken *>(msg->_item);
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_field104 = true;
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if (_starlingsDead) {
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playSound(TRANSLATE("b#15.wav", "z#562.wav"), 50);
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if (chicken->_condiment != "None") {
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petDisplayMessage(1, FOODSTUFF_ALREADY_GARNISHED);
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msg->execute("Chicken");
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} else {
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setVisible(true);
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if (chicken->_greasy) {
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_pouringCondiment = true;
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playMovie(_pos1.x, _pos1.y, MOVIE_NOTIFY_OBJECT);
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} else {
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CActMsg actMsg(_condimentName);
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actMsg.execute("Chicken");
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playMovie(_pos2.x, _pos2.y, MOVIE_NOTIFY_OBJECT);
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}
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}
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if (_starlingsDead)
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return true;
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}
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CMovieEndMsg endMsg(0, 0);
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endMsg.execute(this);
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playSound(TRANSLATE("z#120.wav", "z#651.wav"));
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petDisplayMessage(1, DISPENSOR_IS_EMPTY);
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} else if (msg->_item->isEquals("BeerGlass")) {
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CGlass *glass = dynamic_cast<CGlass *>(msg->_item);
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assert(glass);
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_field108 = true;
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if (_field104 != 1 || !_starlingsDead) {
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glass->petAddToInventory();
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} else if (glass->_condiment != "None") {
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visibleMsg.execute("BeerGlass");
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} else if (_pouringCondiment) {
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glass->setPosition(Point(
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_bounds.left + (_bounds.width() / 2) - (glass->_bounds.width() / 2),
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300));
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setVisible(true);
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CActMsg actMsg(_condimentName);
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actMsg.execute("BeerGlass");
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}
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}
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return true;
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}
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bool CSauceDispensor::MovieEndMsg(CMovieEndMsg *msg) {
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setVisible(false);
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_pouringCondiment = false;
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CActMsg actMsg("GoToPET");
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if (_field104)
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actMsg.execute("Chicken");
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if (_field108)
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actMsg.execute("BeerGlass");
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_field104 = false;
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_field108 = false;
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return true;
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}
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bool CSauceDispensor::ActMsg(CActMsg *msg) {
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if (msg->_action == "StarlingsDead")
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_starlingsDead = true;
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return true;
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}
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bool CSauceDispensor::LeaveViewMsg(CLeaveViewMsg *msg) {
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setVisible(false);
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loadFrame(0);
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if (_field108) {
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CGameObject *glass = findRoomObject("Beerglass");
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if (glass)
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glass->petAddToInventory();
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}
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_field104 = false;
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_field108 = false;
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return true;
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}
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bool CSauceDispensor::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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petDisplayMessage(1, PUT_FOOD_UNDER_DISPENSOR);
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return true;
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}
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bool CSauceDispensor::StatusChangeMsg(CStatusChangeMsg *msg) {
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petDisplayMessage(1, PUT_FOOD_UNDER_DISPENSOR);
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return true;
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}
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} // End of namespace Titanic
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