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engines/titanic/game/restaurant_phonograph.cpp
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150
engines/titanic/game/restaurant_phonograph.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/restaurant_phonograph.h"
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#include "titanic/core/room_item.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CRestaurantPhonograph, CPhonograph)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(PhonographPlayMsg)
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ON_MESSAGE(PhonographStopMsg)
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ON_MESSAGE(PhonographReadyToPlayMsg)
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ON_MESSAGE(EjectCylinderMsg)
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ON_MESSAGE(QueryPhonographState)
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ON_MESSAGE(LockPhonographMsg)
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END_MESSAGE_MAP()
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CRestaurantPhonograph::CRestaurantPhonograph() : CPhonograph(),
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_isLocked(true), _field114(0) {}
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void CRestaurantPhonograph::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_isLocked, indent);
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file->writeQuotedLine(_ejectSoundName, indent);
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file->writeQuotedLine(_stopSoundName, indent);
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file->writeNumberLine(_field114, indent);
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CPhonograph::save(file, indent);
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}
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void CRestaurantPhonograph::load(SimpleFile *file) {
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file->readNumber();
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_isLocked = file->readNumber();
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_ejectSoundName = file->readString();
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_stopSoundName = file->readString();
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_field114 = file->readNumber();
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CPhonograph::load(file);
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}
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bool CRestaurantPhonograph::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (!_isLocked && !_isPlaying) {
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CQueryCylinderHolderMsg holderMsg;
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holderMsg.execute(this);
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if (!holderMsg._isOpen) {
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// Start playing immediately
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CPhonographPlayMsg playMsg;
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playMsg.execute(this);
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} else if (holderMsg._isPresent) {
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// Need to close the cylinder holder before playing
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CEjectCylinderMsg ejectMsg;
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ejectMsg.execute(this, nullptr, MSGFLAG_SCAN);
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_isDisabled = true;
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if (_field114) {
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loadFrame(_playUnpressedFrame);
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playSound(_ejectSoundName);
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}
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}
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}
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return true;
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}
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bool CRestaurantPhonograph::PhonographPlayMsg(CPhonographPlayMsg *msg) {
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CPhonograph::PhonographPlayMsg(msg);
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if (_isPlaying) {
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if (findView() == getView() && (!_isDisabled || !_field114)) {
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loadFrame(_playUnpressedFrame);
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playSound(_ejectSoundName);
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}
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CQueryCylinderNameMsg nameMsg;
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nameMsg.execute(this);
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CRestaurantMusicChanged musicMsg(nameMsg._name);
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musicMsg.execute(findRoom());
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} else {
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loadFrame(_playPressedFrame);
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}
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return true;
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}
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bool CRestaurantPhonograph::PhonographStopMsg(CPhonographStopMsg *msg) {
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bool flag = _isPlaying;
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CPhonograph::PhonographStopMsg(msg);
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if (_isPlaying) {
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loadFrame(_playUnpressedFrame);
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} else {
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loadFrame(_playPressedFrame);
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if (flag)
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playSound(_stopSoundName);
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}
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return true;
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}
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bool CRestaurantPhonograph::PhonographReadyToPlayMsg(CPhonographReadyToPlayMsg *msg) {
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if (_isDisabled) {
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CPhonographPlayMsg playMsg;
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playMsg.execute(this);
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_isDisabled = false;
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}
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return true;
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}
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bool CRestaurantPhonograph::EjectCylinderMsg(CEjectCylinderMsg *msg) {
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if (_isPlaying) {
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CPhonographStopMsg stopMsg;
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stopMsg.execute(this);
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}
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return true;
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}
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bool CRestaurantPhonograph::QueryPhonographState(CQueryPhonographState *msg) {
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msg->_value = _isLocked;
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return true;
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}
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bool CRestaurantPhonograph::LockPhonographMsg(CLockPhonographMsg *msg) {
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_isLocked = msg->_value;
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return true;
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}
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} // End of namespace Titanic
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