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engines/titanic/game/port_hole.cpp
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94
engines/titanic/game/port_hole.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/port_hole.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CPortHole, CGameObject)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(EnterViewMsg)
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END_MESSAGE_MAP()
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CPortHole::CPortHole() : CGameObject(), _open(false),
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_closeSoundName("b#47.wav"), _openSoundName("b#46.wav") {
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}
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void CPortHole::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_open, indent);
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file->writeQuotedLine(_closeSoundName, indent);
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file->writeQuotedLine(_openSoundName, indent);
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CGameObject::save(file, indent);
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}
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void CPortHole::load(SimpleFile *file) {
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file->readNumber();
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_open = file->readNumber();
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_closeSoundName = file->readString();
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_openSoundName = file->readString();
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CGameObject::load(file);
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}
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bool CPortHole::ActMsg(CActMsg *msg) {
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if (msg->_action == "TogglePortHole") {
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if (_open) {
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playMovie(14, 26, MOVIE_NOTIFY_OBJECT);
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playSound(_closeSoundName);
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_open = false;
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} else {
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setVisible(true);
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playMovie(1, 13, 0);
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playSound(_openSoundName);
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_open = true;
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}
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}
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return true;
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}
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bool CPortHole::MovieEndMsg(CMovieEndMsg *msg) {
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_open = false;
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setVisible(false);
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return true;
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}
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bool CPortHole::LeaveViewMsg(CLeaveViewMsg *msg) {
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if (_open) {
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playSound(_closeSoundName);
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playMovie(14, 26, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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_open = false;
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}
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return true;
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}
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bool CPortHole::EnterViewMsg(CEnterViewMsg *msg) {
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setVisible(false);
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_open = false;
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return true;
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}
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} // End of namespace Titanic
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