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176
engines/titanic/game/phonograph.cpp
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176
engines/titanic/game/phonograph.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/phonograph.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CPhonograph, CMusicPlayer)
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ON_MESSAGE(PhonographPlayMsg)
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ON_MESSAGE(PhonographStopMsg)
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ON_MESSAGE(PhonographRecordMsg)
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ON_MESSAGE(EnterRoomMsg)
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ON_MESSAGE(LeaveRoomMsg)
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ON_MESSAGE(MusicHasStartedMsg)
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END_MESSAGE_MAP()
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CPhonograph::CPhonograph() : CMusicPlayer(),
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_isPlaying(false), _isRecording(false), _isDisabled(false),
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_playUnpressedFrame(false), _playPressedFrame(false), _unused5(0) {
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}
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void CPhonograph::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_unused, indent);
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file->writeNumberLine(_isPlaying, indent);
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file->writeNumberLine(_isRecording, indent);
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file->writeNumberLine(_isDisabled, indent);
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file->writeNumberLine(_playUnpressedFrame, indent);
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file->writeNumberLine(_playPressedFrame, indent);
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file->writeNumberLine(_unused5, indent);
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CMusicPlayer::save(file, indent);
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}
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void CPhonograph::load(SimpleFile *file) {
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file->readNumber();
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_unused = file->readString();
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_isPlaying = file->readNumber();
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_isRecording = file->readNumber();
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_isDisabled = file->readNumber();
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_playUnpressedFrame = file->readNumber();
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_playPressedFrame = file->readNumber();
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_unused5 = file->readNumber();
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CMusicPlayer::load(file);
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}
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bool CPhonograph::PhonographPlayMsg(CPhonographPlayMsg *msg) {
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CQueryCylinderHolderMsg holderMsg;
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holderMsg.execute(this);
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if (!holderMsg._isPresent) {
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_isPlaying = false;
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return true;
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}
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CQueryCylinderMsg cylinderMsg;
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cylinderMsg.execute(holderMsg._target);
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if (cylinderMsg._name.empty()) {
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_isPlaying = false;
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} else if (cylinderMsg._name.hasPrefix("STMusic")) {
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CStartMusicMsg startMsg(this);
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startMsg.execute(this);
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_isPlaying = true;
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msg->_value = 1;
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} else {
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stopAmbientSound(false, -1);
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playAmbientSound(cylinderMsg._name, VOL_QUIET, true, true, 0);
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_isPlaying = true;
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msg->_value = 1;
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}
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return true;
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}
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bool CPhonograph::PhonographStopMsg(CPhonographStopMsg *msg) {
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CQueryCylinderHolderMsg holderMsg;
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holderMsg.execute(this);
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if (!holderMsg._isPresent)
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return true;
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CQueryCylinderMsg cylinderMsg;
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cylinderMsg.execute(holderMsg._target);
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if (_isPlaying) {
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if (!cylinderMsg._name.empty()) {
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if (cylinderMsg._name.hasPrefix("STMusic")) {
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CStopMusicMsg stopMsg;
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stopMsg.execute(this);
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} else {
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stopAmbientSound(msg->_leavingRoom, -1);
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}
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msg->_cylinderPresent = true;
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}
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if (!msg->_dontStop)
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_isPlaying = false;
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} else if (_isRecording) {
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_isRecording = false;
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msg->_cylinderPresent = true;
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}
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return true;
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}
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bool CPhonograph::PhonographRecordMsg(CPhonographRecordMsg *msg) {
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if (!_isPlaying && !_isRecording && !_isDisabled) {
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CQueryCylinderHolderMsg holderMsg;
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holderMsg.execute(this);
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if (holderMsg._isPresent) {
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_isRecording = true;
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msg->_canRecord = true;
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CErasePhonographCylinderMsg eraseMsg;
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eraseMsg.execute(holderMsg._target);
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} else {
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_isRecording = false;
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}
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}
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return true;
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}
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bool CPhonograph::EnterRoomMsg(CEnterRoomMsg *msg) {
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if (_isPlaying) {
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CPhonographPlayMsg playMsg;
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playMsg.execute(this);
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}
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return true;
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}
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bool CPhonograph::LeaveRoomMsg(CLeaveRoomMsg *msg) {
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if (_isPlaying) {
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CPhonographStopMsg stopMsg;
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stopMsg._leavingRoom = true;
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stopMsg.execute(this);
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}
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return true;
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}
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bool CPhonograph::MusicHasStartedMsg(CMusicHasStartedMsg *msg) {
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if (_isRecording) {
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CQueryCylinderHolderMsg holderMsg;
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holderMsg.execute(this);
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if (holderMsg._isPresent) {
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CRecordOntoCylinderMsg recordMsg;
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recordMsg.execute(holderMsg._target);
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} else {
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_isRecording = false;
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}
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}
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return true;
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}
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} // End of namespace Titanic
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