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engines/titanic/game/pet/pet_position.cpp
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263
engines/titanic/game/pet/pet_position.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/pet/pet_position.h"
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#include "titanic/core/view_item.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CPETPosition, CGameObject)
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ON_MESSAGE(EnterRoomMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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END_MESSAGE_MAP()
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void CPETPosition::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CGameObject::save(file, indent);
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}
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void CPETPosition::load(SimpleFile *file) {
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file->readNumber();
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CGameObject::load(file);
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}
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bool CPETPosition::EnterRoomMsg(CEnterRoomMsg *msg) {
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if (msg->_newRoom->getName() == "EmbLobby") {
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CPetControl *pet = getPetControl();
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if (pet)
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pet->setRoomsFloorNum(1);
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}
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return true;
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}
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bool CPETPosition::EnterViewMsg(CEnterViewMsg *msg) {
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CPetControl *pet = getPetControl();
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CString viewStr = msg->_newView->getNodeViewName();
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CString tempStr;
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if (compareRoomNameTo("TopOfWell")) {
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tempStr = msg->_newView->getNodeViewName();
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int wellEntry = 0;
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if (tempStr == "Node 25.N")
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wellEntry = 1;
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else if (tempStr == "Node 24.SE")
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wellEntry = 2;
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else if (tempStr == "Node 26.N")
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wellEntry = 3;
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else if (tempStr == "Node 27.N")
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wellEntry = 4;
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if (wellEntry != 0)
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petSetRoomsWellEntry(wellEntry);
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} else if (compareRoomNameTo("1stClassLobby")) {
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int roomNum = 0;
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if (viewStr == "Node 2.N")
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roomNum = 1;
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else if (viewStr == "Node 3.N")
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roomNum = 2;
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else if (viewStr == "Node 4.N")
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roomNum = 3;
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else if (viewStr == "Node 5.N")
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roomNum = 1;
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else if (viewStr == "Node 6.N")
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roomNum = 2;
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else if (viewStr == "Node 7.N")
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roomNum = 3;
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if (pet) {
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pet->setRoomsRoomNum(roomNum);
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pet->resetRoomsHighlight();
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int elevatorNum = pet->getRoomsElevatorNum();
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int wellEntry = 0;
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if (viewStr == "Node 10.S")
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wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 1 : 3;
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else if (viewStr == "Node 9.S")
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wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 2 : 4;
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if (wellEntry)
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petSetRoomsWellEntry(wellEntry);
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}
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} else if (compareRoomNameTo("2ndClassLobby")) {
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int roomNum = 0;
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if (viewStr == "Node 3.N")
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roomNum = 1;
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else if (viewStr == "Node 4.N")
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roomNum = 2;
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else if (viewStr == "Node 5.N")
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roomNum = 3;
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else if (viewStr == "Node 6.N")
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roomNum = 4;
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if (pet) {
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pet->setRoomsRoomNum(roomNum);
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pet->resetRoomsHighlight();
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int elevatorNum = pet->getRoomsElevatorNum();
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int wellEntry = 0;
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if (viewStr == "Node 8.S")
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wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 1 : 3;
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else if (viewStr == "Node 1.S")
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wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 2 : 4;
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if (wellEntry)
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petSetRoomsWellEntry(wellEntry);
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}
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} else if (compareRoomNameTo("SecClassLittleLift")) {
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if (pet && viewStr == "Node 1.N")
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pet->resetRoomsHighlight();
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} else if (compareRoomNameTo("SGTLittleLift")) {
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if (pet && viewStr == "Node 1.N")
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pet->resetRoomsHighlight();
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} else if (compareRoomNameTo("SgtLobby")) {
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int roomNum = 0;
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if (viewStr == "Node 4.N")
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roomNum = 1;
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else if (viewStr == "Node 5.N")
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roomNum = 2;
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else if (viewStr == "Node 6.N")
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roomNum = 3;
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else if (viewStr == "Node 7.N")
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roomNum = 4;
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else if (viewStr == "Node 8.N")
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roomNum = 5;
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else if (viewStr == "Node 9.N")
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roomNum = 6;
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if (pet) {
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pet->setRoomsSublevel(1);
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pet->setRoomsRoomNum(roomNum);
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pet->resetRoomsHighlight();
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if (viewStr == "Node 1.S")
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pet->setRoomsWellEntry(pet->getRoomsElevatorNum());
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}
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} else if (compareRoomNameTo("BottomOfWell")) {
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if (viewStr == "Node 10.E")
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petSetRoomsWellEntry(3);
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else if (viewStr == "Node 11.W")
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petSetRoomsWellEntry(1);
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}
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return true;
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}
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bool CPETPosition::LeaveViewMsg(CLeaveViewMsg *msg) {
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CPetControl *pet = getPetControl();
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CString oldView = msg->_oldView->getFullViewName();
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CString newView = msg->_newView->getFullViewName();
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if (pet && newView == "Lift.Node 1.N") {
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int elevatorNum = pet->getRoomsElevatorNum();
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if (oldView == "TopOfWell.Node 25.N") {
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pet->setRoomsFloorNum(1);
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pet->setRoomsElevatorNum(1);
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return true;
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} else if (oldView == "TopOfWell.Node 24.SE") {
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pet->setRoomsFloorNum(1);
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pet->setRoomsElevatorNum(2);
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return true;
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} else if (oldView == "TopOfWell.Node 26.N") {
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pet->setRoomsFloorNum(1);
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pet->setRoomsElevatorNum(3);
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return true;
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} else if (oldView == "TopOfWell.Node 27.N") {
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pet->setRoomsFloorNum(1);
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pet->setRoomsElevatorNum(4);
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return true;
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} else if (oldView == "1stClassLobby.Node 10.S") {
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switch (elevatorNum) {
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case 1:
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case 2:
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pet->setRoomsElevatorNum(1);
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break;
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default:
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pet->setRoomsElevatorNum(3);
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break;
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}
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return true;
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} else if (oldView == "1stClassLobby.Node 9.S") {
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switch (elevatorNum) {
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case 1:
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case 2:
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pet->setRoomsElevatorNum(2);
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break;
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default:
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pet->setRoomsElevatorNum(4);
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break;
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}
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return true;
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} else if (oldView == "2ndClassLobby.Node 8.S") {
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switch (elevatorNum) {
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case 1:
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case 2:
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pet->setRoomsElevatorNum(1);
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break;
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default:
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pet->setRoomsElevatorNum(3);
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break;
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}
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return true;
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} else if (oldView == "2ndClassLobby.Node 1.S") {
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switch (elevatorNum) {
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case 1:
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case 2:
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pet->setRoomsElevatorNum(2);
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break;
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default:
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pet->setRoomsElevatorNum(4);
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break;
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}
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return true;
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} else if (oldView == "SgtLobby.Node 1.S") {
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return true;
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} else if (oldView == "BottomOfWell.Node 10.E") {
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pet->setRoomsElevatorNum(3);
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} else if (oldView == "BottomOfWell.Node 11.W") {
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pet->setRoomsElevatorNum(1);
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return true;
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}
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}
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CRoomItem *newRoom = msg->_newView->findRoom();
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if (newRoom) {
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CString roomName = newRoom->getName();
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if (roomName == "1stClassLobby" || roomName == "2ndClassLobby" || roomName == "SgtLobby") {
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if (pet)
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pet->resetRoomsHighlight();
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}
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}
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return true;
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}
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} // End of namespace Titanic
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