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engines/titanic/game/pet/pet_pellerator.cpp
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60
engines/titanic/game/pet/pet_pellerator.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/pet/pet_pellerator.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CPETPellerator, CPETTransport)
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ON_MESSAGE(PETActivateMsg)
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END_MESSAGE_MAP()
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void CPETPellerator::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CPETTransport::save(file, indent);
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}
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void CPETPellerator::load(SimpleFile *file) {
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file->readNumber();
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CPETTransport::load(file);
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}
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bool CPETPellerator::PETActivateMsg(CPETActivateMsg *msg) {
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CStatusChangeMsg statusMsg;
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if (msg->_name == "PromenadeDeck")
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statusMsg._newStatus = 0;
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else if (msg->_name == "MusicRoom")
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statusMsg._newStatus = 1;
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else if (msg->_name == "Bar")
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statusMsg._newStatus = 2;
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else if (msg->_name == "TopOfWell")
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statusMsg._newStatus = 4;
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else if (msg->_name == "1stClassRestaurant")
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statusMsg._newStatus = 5;
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else if (msg->_name == "Arboretum")
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statusMsg._newStatus = 6;
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statusMsg.execute("PelleratorObject");
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return true;
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}
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} // End of namespace Titanic
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