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engines/titanic/game/pet/pet_lift.cpp
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73
engines/titanic/game/pet/pet_lift.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/pet/pet_lift.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CPETLift, CPETTransport)
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ON_MESSAGE(TransportMsg)
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END_MESSAGE_MAP()
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void CPETLift::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CPETTransport::save(file, indent);
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}
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void CPETLift::load(SimpleFile *file) {
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file->readNumber();
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CPETTransport::load(file);
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}
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bool CPETLift::TransportMsg(CTransportMsg *msg) {
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CPetControl *pet = getPetControl();
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if (msg->_value1 != 1)
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return false;
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int floorNum = -1;
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if (msg->_roomName == "TopOfWell") {
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floorNum = 1;
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} else if (msg->_roomName == "BottomOfWell") {
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floorNum = 39;
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} else if (msg->_roomName == "PlayersRoom" && pet) {
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floorNum = pet->getAssignedFloorNum();
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if (floorNum < 1 || floorNum > 39) {
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pet->petDisplayMessage(NO_ROOM_ASSIGNED);
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floorNum = -1;
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}
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}
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if (floorNum != -1) {
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int elevatorNum = pet ? pet->getRoomsElevatorNum() : 0;
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if ((elevatorNum == 2 || elevatorNum == 4) && floorNum > 27) {
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petDisplayMessage(ELEVATOR_NOT_BELOW_27);
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} else {
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CTrueTalkTriggerActionMsg triggerMsg(2, floorNum, 0);
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triggerMsg.execute("Liftbot");
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}
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}
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return true;
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}
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} // End of namespace Titanic
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