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engines/titanic/game/pet/pet.cpp
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68
engines/titanic/game/pet/pet.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/pet/pet.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CPET, CGameObject)
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ON_MESSAGE(ShowTextMsg)
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END_MESSAGE_MAP()
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CPET::CPET() : CGameObject(), _fieldBC(0), _fieldC0(3),
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_fieldC4(0), _fieldC8(0), _fieldD8(0), _fieldDC(0) {
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}
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void CPET::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_fieldBC, indent);
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file->writeNumberLine(_fieldC0, indent);
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file->writeNumberLine(_fieldC4, indent);
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file->writeNumberLine(_fieldC8, indent);
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file->writeQuotedLine(_string1, indent);
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file->writeNumberLine(_fieldD8, indent);
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file->writeNumberLine(_fieldDC, indent);
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CGameObject::save(file, indent);
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}
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void CPET::load(SimpleFile *file) {
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file->readNumber();
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_fieldBC = file->readNumber();
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_fieldC0 = file->readNumber();
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_fieldC4 = file->readNumber();
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_fieldC8 = file->readNumber();
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_string1 = file->readString();
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_fieldD8 = file->readNumber();
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_fieldDC = file->readNumber();
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CGameObject::load(file);
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}
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bool CPET::ShowTextMsg(CShowTextMsg *msg) {
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CPetControl *pet = getPetControl();
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if (pet)
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pet->petDisplayMessage(1, msg->_message);
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return true;
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}
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} // End of namespace Titanic
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