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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/parrot/parrot_lobby_controller.h"
#include "titanic/core/room_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotLobbyController, CParrotLobbyObject)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
void CParrotLobbyController::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CParrotLobbyObject::save(file, indent);
}
void CParrotLobbyController::load(SimpleFile *file) {
file->readNumber();
CParrotLobbyObject::load(file);
}
bool CParrotLobbyController::ActMsg(CActMsg *msg) {
if (msg->_action == "Refresh")
return false;
else if (msg->_action == "GainParrot")
_haveParrot = true;
else if (msg->_action == "LoseParrot")
_haveParrot = false;
else if (msg->_action == "GainPerch")
_havePerch = true;
else if (msg->_action == "LosePerch")
_havePerch = false;
else if (msg->_action == "GainStick")
_haveStick = true;
else if (msg->_action == "LoseStick")
_haveStick = false;
_flags = 0;
if (_haveParrot)
_flags = 4;
if (_havePerch)
_flags |= 2;
if (_haveStick)
_flags |= 1;
CActMsg actMsg("Refresh");
actMsg.execute(findRoom(), CParrotLobbyObject::_type, MSGFLAG_CLASS_DEF | MSGFLAG_SCAN);
actMsg.execute("ParrotLobbyUpdater_TOW");
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PARROT_LOBBY_CONTROLLER_H
#define TITANIC_PARROT_LOBBY_CONTROLLER_H
#include "titanic/game/parrot/parrot_lobby_object.h"
namespace Titanic {
class CParrotLobbyController : public CParrotLobbyObject {
DECLARE_MESSAGE_MAP;
bool ActMsg(CActMsg *msg);
public:
CLASSDEF;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_PARROT_LOBBY_CONTROLLER_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/parrot/parrot_lobby_link_updater.h"
#include "titanic/support/files_manager.h"
#include "titanic/titanic.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotLobbyLinkUpdater, CParrotLobbyObject)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
/*------------------------------------------------------------------------*/
LinkUpdatorEntry::LinkUpdatorEntry() {
Common::fill(&_vals[0], &_vals[8], 0);
}
void LinkUpdatorEntry::load(Common::SeekableReadStream *s) {
_linkStr = readStringFromStream(s);
for (int idx = 0; idx < 8; ++idx)
_vals[idx] = s->readByte();
}
/*------------------------------------------------------------------------*/
void LinkUpdatorEntries::load(Common::SeekableReadStream *s, int count) {
resize(count);
for (int idx = 0; idx < count; ++idx)
(*this)[idx].load(s);
}
/*------------------------------------------------------------------------*/
CParrotLobbyLinkUpdater::CParrotLobbyLinkUpdater() : CParrotLobbyObject(), _fieldBC(1) {
Common::SeekableReadStream *s = g_vm->_filesManager->getResource("DATA/PARROT_LOBBY_LINK_UPDATOR");
_entries[0].load(s, 7);
_entries[1].load(s, 5);
_entries[2].load(s, 6);
_entries[3].load(s, 9);
_entries[4].load(s, 1);
delete s;
}
void CParrotLobbyLinkUpdater::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CParrotLobbyObject::save(file, indent);
}
void CParrotLobbyLinkUpdater::load(SimpleFile *file) {
file->readNumber();
CParrotLobbyObject::load(file);
}
bool CParrotLobbyLinkUpdater::ActMsg(CActMsg *msg) {
if (msg->_action != "Refresh")
return false;
CNodeItem *node = findNode();
LinkUpdatorEntries *entriesP;
if (isEquals("ParrotLobbyUpdater_TOW")) {
entriesP = &_entries[4];
} else {
if (node->_nodeNumber < 1 || node->_nodeNumber > 4)
return true;
entriesP = &_entries[node->_nodeNumber - 1];
}
int count = entriesP->size();
for (CTreeItem *item = node->getFirstChild(); item; item = item->scan(node)) {
CLinkItem *link = dynamic_cast<CLinkItem *>(item);
if (!link || count == 0)
continue;
CString linkName = link->getName();
char c = linkName.lastChar();
if (c >= 'a' && c <= 'd')
linkName.deleteLastChar();
for (uint idx = 0; idx < entriesP->size(); ++idx) {
const LinkUpdatorEntry &entry = (*entriesP)[idx];
if (entry._linkStr == linkName) {
int val = entry._vals[CParrotLobbyObject::_flags];
if (val)
linkName += (char)(0x60 + val);
link->_name = linkName;
break;
}
}
}
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PARROT_LOBBY_LINK_UPDATER_H
#define TITANIC_PARROT_LOBBY_LINK_UPDATER_H
#include "common/stream.h"
#include "titanic/game/parrot/parrot_lobby_object.h"
namespace Titanic {
struct LinkUpdatorEntry {
CString _linkStr;
int _vals[8];
LinkUpdatorEntry();
void load(Common::SeekableReadStream *s);
};
class LinkUpdatorEntries : public Common::Array<LinkUpdatorEntry> {
public:
void load(Common::SeekableReadStream *s, int count);
};
class CParrotLobbyLinkUpdater : public CParrotLobbyObject {
DECLARE_MESSAGE_MAP;
bool ActMsg(CActMsg *msg);
private:
LinkUpdatorEntries _entries[5];
public:
int _fieldBC;
public:
CLASSDEF;
CParrotLobbyLinkUpdater();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_PARROT_LOBBY_LINK_UPDATER_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/parrot/parrot_lobby_object.h"
namespace Titanic {
EMPTY_MESSAGE_MAP(CParrotLobbyObject, CGameObject);
bool CParrotLobbyObject::_haveParrot;
bool CParrotLobbyObject::_havePerch;
bool CParrotLobbyObject::_haveStick;
int CParrotLobbyObject::_flags;
void CParrotLobbyObject::init() {
_haveParrot = true;
_havePerch = true;
_haveStick = true;
_flags = 7;
}
void CParrotLobbyObject::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_haveParrot, indent);
file->writeNumberLine(_havePerch, indent);
file->writeNumberLine(_haveStick, indent);
file->writeNumberLine(_flags, indent);
CGameObject::save(file, indent);
}
void CParrotLobbyObject::load(SimpleFile *file) {
file->readNumber();
_haveParrot = file->readNumber();
_havePerch = file->readNumber();
_haveStick = file->readNumber();
_flags = file->readNumber();
CGameObject::load(file);
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PARROT_LOBBY_OBJECT_H
#define TITANIC_PARROT_LOBBY_OBJECT_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CParrotLobbyObject : public CGameObject {
DECLARE_MESSAGE_MAP;
public:
static bool _haveParrot;
static bool _havePerch;
static bool _haveStick;
static int _flags;
static void init();
public:
CLASSDEF;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_PARROT_LOBBY_OBJECT_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/parrot/parrot_lobby_view_object.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotLobbyViewObject, CParrotLobbyObject)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
void CParrotLobbyViewObject::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_flag, indent);
CParrotLobbyObject::save(file, indent);
}
void CParrotLobbyViewObject::load(SimpleFile *file) {
file->readNumber();
_flag = file->readNumber();
CParrotLobbyObject::load(file);
}
bool CParrotLobbyViewObject::ActMsg(CActMsg *msg) {
if (msg->_action != "Refresh")
return false;
setVisible(_flag ? _haveParrot : _haveStick);
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PARROT_LOBBY_VIEW_OBJECT_H
#define TITANIC_PARROT_LOBBY_VIEW_OBJECT_H
#include "titanic/game/parrot/parrot_lobby_object.h"
namespace Titanic {
class CParrotLobbyViewObject : public CParrotLobbyObject {
DECLARE_MESSAGE_MAP;
bool ActMsg(CActMsg *msg);
public:
bool _flag;
public:
CLASSDEF;
CParrotLobbyViewObject() : CParrotLobbyObject(), _flag(true) {}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_PARROT_LOBBY_VIEW_OBJECT_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/parrot/parrot_loser.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotLoser, CGameObject)
ON_MESSAGE(LeaveRoomMsg)
END_MESSAGE_MAP()
void CParrotLoser::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
}
void CParrotLoser::load(SimpleFile *file) {
file->readNumber();
CGameObject::load(file);
}
bool CParrotLoser::LeaveRoomMsg(CLeaveRoomMsg *msg) {
CActMsg actMsg("FreeParrot");
actMsg.execute("CarryParrot");
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PARROT_LOSER_H
#define TITANIC_PARROT_LOSER_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CParrotLoser : public CGameObject {
DECLARE_MESSAGE_MAP;
bool LeaveRoomMsg(CLeaveRoomMsg *msg);
public:
CLASSDEF;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_PARROT_LOSER_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/parrot/parrot_nut_bowl_actor.h"
#include "titanic/core/room_item.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotNutBowlActor, CGameObject)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(BowlStateChangeMsg)
ON_MESSAGE(IsEarBowlPuzzleDone)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(ReplaceBowlAndNutsMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(NutPuzzleMsg)
END_MESSAGE_MAP()
CParrotNutBowlActor::CParrotNutBowlActor() : CGameObject(),
_puzzleDone(false), _state(0) {
}
void CParrotNutBowlActor::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_puzzleDone, indent);
file->writeNumberLine(_state, indent);
CGameObject::save(file, indent);
}
void CParrotNutBowlActor::load(SimpleFile *file) {
file->readNumber();
_puzzleDone = file->readNumber();
_state = file->readNumber();
CGameObject::load(file);
}
bool CParrotNutBowlActor::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
if (!_state) {
CActMsg actMsg("Jiggle");
actMsg.execute("BowlNutsRustler");
}
return true;
}
bool CParrotNutBowlActor::BowlStateChangeMsg(CBowlStateChangeMsg *msg) {
_state = msg->_state;
if (msg->_state == 3) {
if (!_puzzleDone) {
CReplaceBowlAndNutsMsg replaceMsg;
replaceMsg.execute(findRoom(), nullptr, MSGFLAG_SCAN);
playSound(TRANSLATE("z#47.wav", "z#578.wav"));
}
_puzzleDone = true;
}
return true;
}
bool CParrotNutBowlActor::IsEarBowlPuzzleDone(CIsEarBowlPuzzleDone *msg) {
msg->_value = _puzzleDone;
return true;
}
bool CParrotNutBowlActor::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
return true;
}
bool CParrotNutBowlActor::ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg) {
if (!_puzzleDone)
_state = 0;
return true;
}
bool CParrotNutBowlActor::LeaveViewMsg(CLeaveViewMsg *msg) {
if (!_puzzleDone && _state) {
CReplaceBowlAndNutsMsg replaceMsg;
replaceMsg.execute(findRoom(), nullptr, MSGFLAG_SCAN);
}
return true;
}
bool CParrotNutBowlActor::NutPuzzleMsg(CNutPuzzleMsg *msg) {
if (msg->_action == "NutsGone")
_state = 1;
else if (msg->_action == "BowlUnlocked")
_state = 2;
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PARROT_NUT_BOWL_ACTOR_H
#define TITANIC_PARROT_NUT_BOWL_ACTOR_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CParrotNutBowlActor : public CGameObject {
DECLARE_MESSAGE_MAP;
bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
bool BowlStateChangeMsg(CBowlStateChangeMsg *msg);
bool IsEarBowlPuzzleDone(CIsEarBowlPuzzleDone *msg);
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg);
bool LeaveViewMsg(CLeaveViewMsg *msg);
bool NutPuzzleMsg(CNutPuzzleMsg *msg);
public:
bool _puzzleDone;
int _state;
public:
CLASSDEF;
CParrotNutBowlActor();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_PARROT_NUT_BOWL_ACTOR_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/parrot/parrot_nut_eater.h"
#include "titanic/core/room_item.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotNutEater, CGameObject)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(ReplaceBowlAndNutsMsg)
ON_MESSAGE(NutPuzzleMsg)
ON_MESSAGE(MovieFrameMsg)
END_MESSAGE_MAP()
CParrotNutEater::CParrotNutEater() : CGameObject(), _fieldBC(0),
_fieldC0(69), _fieldC4(132), _fieldC8(0), _fieldCC(68) {
}
void CParrotNutEater::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent);
CGameObject::save(file, indent);
}
void CParrotNutEater::load(SimpleFile *file) {
file->readNumber();
_fieldBC = file->readNumber();
CGameObject::load(file);
}
bool CParrotNutEater::MovieEndMsg(CMovieEndMsg *msg) {
setVisible(false);
CNutPuzzleMsg nutMsg("NutsGone");
nutMsg.execute(getRoom(), nullptr, MSGFLAG_SCAN);
playSound(TRANSLATE("z#47.wav", "z#578.wav"));
return true;
}
bool CParrotNutEater::ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg) {
setVisible(false);
return true;
}
bool CParrotNutEater::NutPuzzleMsg(CNutPuzzleMsg *msg) {
if (msg->_action == "Jiggle") {
setVisible(true);
playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
movieEvent(68);
movieEvent(132);
playSound(TRANSLATE("z#215.wav", "z#6.wav"));
CTrueTalkTriggerActionMsg triggerMsg;
triggerMsg._param1 = triggerMsg._param2 = 0;
triggerMsg.execute("PerchedParrot");
}
return true;
}
bool CParrotNutEater::MovieFrameMsg(CMovieFrameMsg *msg) {
CProximity prox(Audio::Mixer::kSpeechSoundType);
switch (msg->_frameNumber) {
case 68:
playSound(TRANSLATE("z#214.wav", "z#5.wav"), prox);
break;
case 132:
playSound(TRANSLATE("z#216.wav", "z#7.wav"), prox);
break;
default:
break;
}
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PARROT_NUT_EATER_H
#define TITANIC_PARROT_NUT_EATER_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CParrotNutEater : public CGameObject {
DECLARE_MESSAGE_MAP;
bool MovieEndMsg(CMovieEndMsg *msg);
bool ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg);
bool NutPuzzleMsg(CNutPuzzleMsg *msg);
bool MovieFrameMsg(CMovieFrameMsg *msg);
public:
int _fieldBC;
int _fieldC0;
int _fieldC4;
int _fieldC8;
int _fieldCC;
public:
CLASSDEF;
CParrotNutEater();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_CREDITS_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/parrot/parrot_perch_holder.h"
#include "titanic/game/cage.h"
#include "titanic/core/project_item.h"
#include "titanic/npcs/parrot.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotPerchHolder, CMultiDropTarget)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(DropObjectMsg)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
void CParrotPerchHolder::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CMultiDropTarget::save(file, indent);
}
void CParrotPerchHolder::load(SimpleFile *file) {
file->readNumber();
CMultiDropTarget::load(file);
}
bool CParrotPerchHolder::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (!CParrot::_eatingChicken) {
if (CCage::_open) {
petDisplayMessage(CANNOT_TAKE_CAGE_LOCKED);
} else if (CParrot::_state == PARROT_IN_CAGE) {
CTrueTalkTriggerActionMsg triggerMsg(280252, 0, 0);
triggerMsg.execute(getRoot(), CParrot::_type,
MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
}
}
return true;
}
bool CParrotPerchHolder::StatusChangeMsg(CStatusChangeMsg *msg) {
_dropEnabled = msg->_newStatus;
return true;
}
bool CParrotPerchHolder::DropObjectMsg(CDropObjectMsg *msg) {
if (CCage::_open)
return false;
else
return CMultiDropTarget::DropObjectMsg(msg);
}
bool CParrotPerchHolder::ActMsg(CActMsg *msg) {
if (msg->_action == "FlashCore") {
playMovie(2, 2, 0);
playMovie(1, 1, 0);
}
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PARROT_PERCH_HOLDER_H
#define TITANIC_PARROT_PERCH_HOLDER_H
#include "titanic/core/multi_drop_target.h"
namespace Titanic {
class CParrotPerchHolder : public CMultiDropTarget {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool StatusChangeMsg(CStatusChangeMsg *msg);
bool DropObjectMsg(CDropObjectMsg *msg);
bool ActMsg(CActMsg *msg);
public:
CLASSDEF;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_PARROT_PERCH_HOLDER_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/parrot/parrot_trigger.h"
#include "titanic/npcs/parrot.h"
#include "titanic/core/project_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotTrigger, CGameObject)
ON_MESSAGE(MouseButtonDownMsg)
END_MESSAGE_MAP()
void CParrotTrigger::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_value, indent);
CGameObject::save(file, indent);
}
void CParrotTrigger::load(SimpleFile *file) {
file->readNumber();
_value = file->readNumber();
CGameObject::load(file);
}
bool CParrotTrigger::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CTrueTalkTriggerActionMsg triggerMsg(_value, 0, 0);
triggerMsg.execute(getRoot(), CParrot::_type,
MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PARROT_TRIGGER_H
#define TITANIC_PARROT_TRIGGER_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CParrotTrigger : public CGameObject {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
public:
int _value;
public:
CLASSDEF;
CParrotTrigger() : CGameObject(), _value(0x446AB) {}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_PARROT_TRIGGER_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/parrot/player_meets_parrot.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CPlayerMeetsParrot, CGameObject)
ON_MESSAGE(EnterRoomMsg)
END_MESSAGE_MAP()
void CPlayerMeetsParrot::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
}
void CPlayerMeetsParrot::load(SimpleFile *file) {
file->readNumber();
CGameObject::load(file);
}
bool CPlayerMeetsParrot::EnterRoomMsg(CEnterRoomMsg *msg) {
stateSetParrotMet();
return true;
}
} // End of namespace Titanic

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PLAYER_MEETS_PARROT_H
#define TITANIC_PLAYER_MEETS_PARROT_H
#include "titanic/core/game_object.h"
#include "titanic/messages/messages.h"
namespace Titanic {
class CPlayerMeetsParrot : public CGameObject {
DECLARE_MESSAGE_MAP;
protected:
bool EnterRoomMsg(CEnterRoomMsg *msg);
public:
CLASSDEF;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_PLAYER_MEETS_PARROT_H */