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engines/titanic/game/nav_helmet.cpp
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165
engines/titanic/game/nav_helmet.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/nav_helmet.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/star_control/star_control.h"
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#include "titanic/translation.h"
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#include "backends/keymapper/keymapper.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CNavHelmet, CGameObject)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(PETHelmetOnOffMsg)
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ON_MESSAGE(PETPhotoOnOffMsg)
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ON_MESSAGE(PETStarFieldLockMsg)
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ON_MESSAGE(PETSetStarDestinationMsg)
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END_MESSAGE_MAP()
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void CNavHelmet::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_helmetOn, indent);
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CGameObject::save(file, indent);
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}
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void CNavHelmet::load(SimpleFile *file) {
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file->readNumber();
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_helmetOn = file->readNumber();
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CGameObject::load(file);
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}
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bool CNavHelmet::MovieEndMsg(CMovieEndMsg *msg) {
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CPetControl *pet = getPetControl();
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assert(pet);
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if (_helmetOn && pet->isAreaUnlocked()) {
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setVisible(false);
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pet->setArea(PET_STARFIELD);
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petDisplayMessage(1, ADJUST_VIEWING_APPARATUS);
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pet->incAreaLocks();
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starFn(STAR_SHOW);
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starFn(STAR_STEREO_PAIR_ON);
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}
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return true;
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}
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bool CNavHelmet::EnterViewMsg(CEnterViewMsg *msg) {
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petSetRemoteTarget();
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loadFrame(120);
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return true;
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}
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bool CNavHelmet::LeaveViewMsg(CLeaveViewMsg *msg) {
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petClear();
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return true;
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}
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bool CNavHelmet::PETHelmetOnOffMsg(CPETHelmetOnOffMsg *msg) {
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CPetControl *pet = getPetControl();
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Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
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if (_helmetOn) {
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_helmetOn = false;
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setVisible(true);
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starFn(STAR_HIDE);
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playMovie(61, 120, MOVIE_NOTIFY_OBJECT);
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playSound(TRANSLATE("a#47.wav", "a#40.wav"));
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playSound(TRANSLATE("a#48.wav", "a#41.wav"));
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if (pet) {
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pet->decAreaLocks();
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pet->setArea(PET_REMOTE);
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}
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decTransitions();
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keymapper->getKeymap("star-map")->setEnabled(false);
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keymapper->getKeymap("pet")->setEnabled(true);
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keymapper->getKeymap("inv-shortcut")->setEnabled(true);
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keymapper->getKeymap("movement")->setEnabled(true);
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} else {
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incTransitions();
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_helmetOn = true;
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setVisible(true);
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playMovie(0, 60, MOVIE_NOTIFY_OBJECT);
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playSound(TRANSLATE("a#48.wav", "a#41.wav"));
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playSound(TRANSLATE("a#47.wav", "a#40.wav"));
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keymapper->getKeymap("pet")->setEnabled(false);
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keymapper->getKeymap("inv-shortcut")->setEnabled(false);
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keymapper->getKeymap("movement")->setEnabled(false);
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keymapper->getKeymap("star-map")->setEnabled(true);
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}
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return true;
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}
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bool CNavHelmet::PETPhotoOnOffMsg(CPETPhotoOnOffMsg *msg) {
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if (_helmetOn)
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starFn(STAR_TOGGLE_HOME_PHOTO);
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return true;
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}
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bool CNavHelmet::PETStarFieldLockMsg(CPETStarFieldLockMsg *msg) {
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if (_helmetOn) {
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CPetControl *pet = getPetControl();
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CStarControl *starControl = nullptr;
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bool isStarFieldMode = false;
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if (pet)
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starControl = pet->getStarControl();
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if (starControl)
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isStarFieldMode = starControl->isStarFieldMode();
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if (isStarFieldMode) {
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// locking and unlocking only in starfield
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// It already does this without the conditional
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// but now it will also not play the sounds in
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// photoview
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if (msg->_value) {
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playSound(TRANSLATE("a#6.wav", "a#58.wav"));
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starFn(LOCK_STAR);
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} else {
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playSound(TRANSLATE("a#5.wav", "a#57.wav"));
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starFn(UNLOCK_STAR);
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}
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}
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}
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return true;
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}
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bool CNavHelmet::PETSetStarDestinationMsg(CPETSetStarDestinationMsg *msg) {
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CActMsg actMsg("SetDestin");
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actMsg.execute("CaptainsWheel");
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return true;
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}
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} // End of namespace Titanic
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