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74
engines/titanic/game/music_room_stop_phonograph_button.cpp
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74
engines/titanic/game/music_room_stop_phonograph_button.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/music_room_stop_phonograph_button.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CMusicRoomStopPhonographButton, CEjectPhonographButton)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(FrameMsg)
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END_MESSAGE_MAP()
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void CMusicRoomStopPhonographButton::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_ticks, indent);
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CEjectPhonographButton::save(file, indent);
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}
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void CMusicRoomStopPhonographButton::load(SimpleFile *file) {
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file->readNumber();
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_ticks = file->readNumber();
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CEjectPhonographButton::load(file);
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}
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bool CMusicRoomStopPhonographButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (!_ejected) {
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loadFrame(1);
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playSound(_soundName);
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_readyFlag = true;
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CPhonographStopMsg stopMsg;
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stopMsg.execute(getParent(), nullptr, MSGFLAG_SCAN);
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if (stopMsg._cylinderPresent) {
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_ticks = getTicksCount();
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} else {
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CEjectCylinderMsg ejectMsg;
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ejectMsg.execute(getParent(), nullptr, MSGFLAG_SCAN);
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_ejected = true;
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}
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}
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return true;
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}
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bool CMusicRoomStopPhonographButton::FrameMsg(CFrameMsg *msg) {
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if (_readyFlag && _ticks && msg->_ticks >= (_ticks + 100)) {
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loadFrame(0);
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playSound(_readySoundName);
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_ticks = 0;
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_readyFlag = false;
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}
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return true;
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}
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} // End of namespace Titanic
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