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135
engines/titanic/game/music_console_button.cpp
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135
engines/titanic/game/music_console_button.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/music_console_button.h"
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#include "titanic/core/room_item.h"
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#include "titanic/sound/music_room.h"
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#include "titanic/sound/music_room_handler.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CMusicConsoleButton, CMusicPlayer)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(SetMusicControlsMsg)
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END_MESSAGE_MAP()
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void CMusicConsoleButton::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CMusicPlayer::save(file, indent);
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}
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void CMusicConsoleButton::load(SimpleFile *file) {
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file->readNumber();
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CMusicPlayer::load(file);
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}
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bool CMusicConsoleButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (_isActive) {
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CStopMusicMsg stopMsg(this);
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stopMsg.execute(this);
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stopMovie();
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loadFrame(0);
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} else {
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CStartMusicMsg startMsg(this);
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startMsg.execute(this);
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playMovie(MOVIE_REPEAT);
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CMusicHasStartedMsg startedMsg;
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startedMsg.execute("Music Room Phonograph");
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if (CMusicRoom::_musicHandler->checkInstrument(SNAKE)
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&& CMusicRoom::_musicHandler->checkInstrument(PIANO)
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&& CMusicRoom::_musicHandler->checkInstrument(BASS)) {
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// All three instruments have the correct settings
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CCorrectMusicPlayedMsg correctMsg;
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correctMsg.execute(findRoom());
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}
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}
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return true;
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}
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bool CMusicConsoleButton::LeaveViewMsg(CLeaveViewMsg *msg) {
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if (_isActive) {
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// Stop playing the active music
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CStopMusicMsg stopMsg(this);
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stopMsg.execute(this);
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stopMovie();
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loadFrame(0);
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}
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return true;
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}
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bool CMusicConsoleButton::SetMusicControlsMsg(CSetMusicControlsMsg *msg) {
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CMusicRoom *musicRoom = getMusicRoom();
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CQueryMusicControlSettingMsg queryMsg;
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queryMsg.execute("Bells Pitch Control");
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musicRoom->setPitchControl(BELLS, queryMsg._value);
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queryMsg.execute("Bells Speed Control");
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musicRoom->setSpeedControl(BELLS, queryMsg._value);
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queryMsg.execute("Bells Inversion Control");
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musicRoom->setInversionControl(BELLS, queryMsg._value == 1);
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queryMsg.execute("Bells Direction Control");
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musicRoom->setDirectionControl(BELLS, queryMsg._value == 1);
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queryMsg.execute("Bells Mute Control");
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musicRoom->setMuteControl(BELLS, queryMsg._value == 1);
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queryMsg.execute("Snake Pitch Control");
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musicRoom->setPitchControl(SNAKE, queryMsg._value);
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queryMsg.execute("Snake Speed Control");
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musicRoom->setSpeedControl(SNAKE, queryMsg._value);
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queryMsg.execute("Snake Inversion Control");
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musicRoom->setInversionControl(SNAKE, queryMsg._value == 1);
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queryMsg.execute("Snake Direction Control");
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musicRoom->setDirectionControl(SNAKE, queryMsg._value == 1);
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queryMsg.execute("Snake Mute Control");
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musicRoom->setMuteControl(SNAKE, queryMsg._value == 1);
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queryMsg.execute("Piano Pitch Control");
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musicRoom->setPitchControl(PIANO, queryMsg._value);
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queryMsg.execute("Piano Speed Control");
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musicRoom->setSpeedControl(PIANO, queryMsg._value);
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queryMsg.execute("Piano Inversion Control");
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musicRoom->setInversionControl(PIANO, queryMsg._value == 1);
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queryMsg.execute("Piano Direction Control");
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musicRoom->setDirectionControl(PIANO, queryMsg._value == 1);
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queryMsg.execute("Piano Mute Control");
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musicRoom->setMuteControl(PIANO, queryMsg._value == 1);
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queryMsg.execute("Bass Pitch Control");
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musicRoom->setPitchControl(BASS, queryMsg._value);
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queryMsg.execute("Bass Speed Control");
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musicRoom->setSpeedControl(BASS, queryMsg._value);
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queryMsg.execute("Bass Inversion Control");
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musicRoom->setInversionControl(BASS, queryMsg._value == 1);
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queryMsg.execute("Bass Direction Control");
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musicRoom->setDirectionControl(BASS, queryMsg._value == 1);
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queryMsg.execute("Bass Mute Control");
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musicRoom->setMuteControl(BASS, queryMsg._value == 1);
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return true;
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}
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} // End of namespace Titanic
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